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  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    4fca72b
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    694059e
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    f168ec8
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    187b706
  • No need to generate a new Mesh (neither a new Material) inside the loop. Mesh can be reused. Updated "infinite" chunk based worlds (markdown)

    @mrdoob mrdoob committed Dec 1, 2010
    bd1fddd
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    ac9995e
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    5ba4ce2
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    40c58a2
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    5187926
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    b62007f
  • Updated Home (textile)

    pyrotechnick committed Dec 1, 2010
    6ab68c4
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    25868bd
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    d1586a6
  • change Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    2e94b17
  • code? Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    e18ad3d
  • adding example Created "infinite" chunk-based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    0aa699e
  • Migrated from home v1

    @mrdoob mrdoob committed Dec 1, 2010
    60b3543
  • Initial Commit

    @mrdoob mrdoob committed Dec 1, 2010
    2ade098