Skip to content
Joshua Paul Woods edited this page Jan 17, 2024 · 9 revisions

Configs

3.3.0 minion cost rules

As of 3.3.0 and onwards, minion costs are fully tweakable. If you want your skeletons to cost blueberries, you can do that!

Syntax: <Prefab1[[|Prefab2...]]>:<quantity>[[,<PreFab2>:<quantity>], ...]

  • Six blueberries or bonefragments (or a mixture like 3 blueberries, 3 bone fragments
    • Blueberries|BoneFragments:6
  • A real example for creating a draugr fire archer - six bone fragments, two of any of the listed meats, and ten fire arrows
    • BoneFragments:6,RawMeat|DeerMeat|WolfMeat|LoxMeat|SerpentMeat|HareMeat|BugMeat|ChickenMeat:2,ArrowFire:10

Item must be the prefab name (internal ID as listed on wiki pages).

BatBeacon

Setting Description Type Default Value
BatBeaconAllowed Whether making a Spirit Pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
BatBeaconBuildCosts Materials needed to build the bat beacon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: FineWood:10,Silver:5,Guck:15
BatBeaconSightRadius How far a bat beacon can see enemies. [Synced with Server] Setting type: Single Default value: 30
BatBeaconGhostDuration How long a bat persists. [Synced with Server] Setting type: Single Default value: 30
BatBeaconDelayBetweenBats How long a bat beacon wait before being able to spawn another bat. [Synced with Server] Setting type: Single Default value: 0.5
BatBeaconMaxBats The maximum number of bats that a bat beacon can spawn. [Synced with Server] Setting type: Int32 Default value: 15

BatLantern

Setting Description Type Default Value
BatLanternAllowed Whether making a bat lantern is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
BatLanternBuildCosts Materials needed to build the bat lantern. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: FineWood:10,Silver:5,Guck:15

BattleNeckroMinion(Server Synced)

Setting Description Type Default Value
Allowed Whether this minion can be made or not. Setting type: Boolean Default value: true
MaximumBattleNeckros The maximum Battle Neckro allowed to be created (0 = unlimited). Setting type: Int32 Default value: 0
MinionLimitIncrementsEveryXLevels Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 draugr and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. Setting type: Int32 Default value: 10
BaseHP How much HP a Battle Neckro has before level scaling. Setting type: Single Default value: 800
BonusHPPerNecromancyLevel How much extra HP a Battle Neckro gets per Necromancy level. Setting type: Single Default value: 2.5
TierOneQuality Star Quality of tier 1 minions Setting type: Int32 Default value: 1
TierTwoQuality Star Quality of tier 2 minions Setting type: Int32 Default value: 2
TierTwoLevelReq Necromancy skill level required to summon Tier 2 Setting type: Int32 Default value: 50
TierThreeQuality Star Quality of tier 3 minions Setting type: Int32 Default value: 3
TierThreeLevelReq Necromancy skill level required to summon Tier 3 Setting type: Int32 Default value: 75
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]
NecromancyLevelIncrease The Necromancy level increase factor when creating this minion. Setting type: Single Default value: 5

DraugrArcherFire (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrArcherFrost (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrArcherPoison (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrArcherSilver (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrArcherTier1 (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrArcherTier2 (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrArcherTier3 (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

DraugrMinion (Client)

Setting Description Type Default Value
IdleSoundsEnabled Set to false to make the draugr quiet. Setting type: Boolean Default value: true

DraugrMinion (Server Synced)

Setting Description Type Default Value
MaximumDraugr The maximum Draugr allowed to be created (0 = unlimited). Setting type: Int32 Default value: 0
MinionLimitIncrementsEveryXLevels Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 draugr and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. Setting type: Int32 Default value: 10
DraugrNecromancyLevelIncrease How much creating a Draugr contributes to your Necromancy level increasing. Setting type: Single Default value: 1.5
DraugrArcherNecromancyLevelIncrease How much creating a Draugr Archer contributes to your Necromancy level increasing. Setting type: Single Default value: 2

DraugrWand (Client)

Setting Description Type Default Value
DraugrCommandRange The range from which nearby Draugr will hear your command. Setting type: Single Default value: 20

DraugrWand (Server Synced)

Setting Description Type Default Value
DraugrWandAllowed Whether crafting a Draugr Wand is allowed or not. Setting type: Boolean Default value: true
DraugrWandCraftingStation Crafting station where Draugr Wand is available Setting type: CraftingTable Default value: Forge
DraugrWandCraftingStationLevel Crafting station level required to craft Draugr Wand Setting type: Int32 Default value: 1
DraugrWandCraftingCosts Materials needed to craft Draugr Wand. None or Blank will use Default settings. Setting type: String Default value: ElderBark:5,FineWood:5,Bronze:5,TrophyDraugr:1
DraugrAllowed If false, draugr aren't loaded at all and can't be summoned. Setting type: Boolean Default value: true
DraugrBaseHealth HP = BaseHealth + NecromancyLevel * HealthMultiplier Setting type: Single Default value: 80
DraugrHealthMultiplier HP = BaseHealth + NecromancyLevel * HealthMultiplier Setting type: Single Default value: 2.5
DraugrTierOneQuality Star Quality of tier 1 Draugr minions Setting type: Int32 Default value: 1
DraugrTierTwoQuality Star Quality of tier 2 Draugr minions Setting type: Int32 Default value: 2
DraugrTierTwoLevelReq Necromancy skill level required to summon Tier 2 Draugr Setting type: Int32 Default value: 35
DraugrTierThreeQuality Star Quality of tier 3 Draugr minions Setting type: Int32 Default value: 3
DraugrTierThreeLevelReq Necromancy skill level required to summon Tier 3 Draugr Setting type: Int32 Default value: 70

DraugrWarrior (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

FarmingPylon

Setting Description Type Default Value
FarmingPylonAllowed Whether making a Farming Pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
FarmingPylonBuildCosts Materials needed to build a Farming Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: FineWood:15,IronNails:15,SurtlingCore:1
FarmingPylonSightRadius How far a Farming Pylon can reach and crops. [Synced with Server] Setting type: Single Default value: 30
FarmingPylonUpdateInterval How long a Farming Pylon waits between checking containers and crops (lower values may negatively impact performance). [Synced with Server] Setting type: Single Default value: 5
FarmingPylonPickableList A list of pickable IDs. [Synced with Server] Setting type: String Default value: Pickable_Barley,Pickable_Barley_Wild,Pickable_Carrot,Pickable_Dandelion,Pickable_Flax,Pickable_Flax_Wild,Pickable_Mushroom,Pickable_Mushroom_blue,Pickable_Mushroom_JotunPuffs,Pickable_Mushroom_Magecap,Pickable_Mushroom_yellow,Pickable_Onion,Pickable_SeedCarrot,Pickable_SeedOnion,Pickable_SeedTurnip,Pickable_Thistle,Pickable_Turnip

General (Client)

Setting Description Type Default Value
HeavyLogging Switch on to fill the logs with excessive logging to assist with debugging. Setting type: Boolean Default value: false
RadeonFriendly ONLY set this to true if you have graphical issues with the mod. It will disable all particle effects for the mod's prefabs which seem to give users with Radeon cards trouble for unknown reasons. If you have problems with lag it might also help to switchthis setting on. Setting type: Boolean Default value: false
NoWraithSmoke Set this to true if you want to disable smoke on the wraith. Setting type: Boolean Default value: false

General (Server Synced)

Setting Description Type Default Value
PvPAllowed Whether minions will target and attack other players and their minions. Setting type: Boolean Default value: false
BoneFragmentsDroppedAmountMin The minimum amount of bones dropped by creatures. Setting type: Int32 Default value: 1
BoneFragmentsDroppedAmountMax The maximum amount of bones dropped by creatures. Setting type: Int32 Default value: 3
BoneFragmentsDroppedChance The chance of bones dropped by creatures (0 = 0%, 1 = 100%). Setting type: Single Default value: 0.25
ArmorLeatherScrapsRequired The amount of LeatherScraps required to craft a minion in leather armor. Setting type: Int32 Default value: 2
ArmorBronzeRequired The amount of Bronze required to craft a minion in bronze armor. Setting type: Int32 Default value: 1
ArmoredIronRequired The amount of Iron required to craft a minion in iron armor. Setting type: Int32 Default value: 1
ArmorBlackIronRequired The amount of Black Metal required to craft a minion in black iron armor. Setting type: Int32 Default value: 1
NeedlesRequired The amount of needles required to craft a needle warrior. Setting type: Int32 Default value: 5
DurabilityDamage Whether using a wand damages its durability. Setting type: Boolean Default value: true
DurabilityDamageWarrior How much creating a warrior damages a wand. Setting type: Single Default value: 1
DurabilityDamageArcher How much creating an archer damages a wand. Setting type: Single Default value: 3
DurabilityDamageMage How much creating a mage damages a wand. Setting type: Single Default value: 5
DurabilityDamagePoison How much creating a poison skeleton damages a wand. Setting type: Single Default value: 5
DurabilityDamageLeather How much armoring the minion in leather damages the wand (value is added on top of damage from minion type). Setting type: Single Default value: 1
DurabilityDamageBronze How much armoring the minion in bronze damages the wand (value is added on top of damage from minion type) Setting type: Single Default value: 1
DurabilityDamageIron How much armoring the minion in iron damages the wand (value is added on top of damage from minion type) Setting type: Single Default value: 1
DurabilityDamageBlackIron How much armoring the minion in black iron damages the wand (value is added on top of damage from minion type) Setting type: Single Default value: 1

Keybinds (Client)

Setting Description Type Default Value
ChebGonaz_SkeletonWandCreateMinion The key to create a warrior minion with. Setting type: KeyCode Default value: B
ChebGonaz_SkeletonWandCreateMinionGamepad The key to gamepad button to create a warrior minion with. Setting type: GamepadButton Default value: ButtonSouth
ChebGonaz_SkeletonWandNextMinion The key to cycle minion types. Setting type: KeyCode Default value: H
ChebGonaz_SkeletonWandNextMinionGamepad The key to gamepad button to cycle minion types. Setting type: GamepadButton Default value: ButtonSouth
ChebGonaz_SkeletonWandFollow The key to tell minions to follow. Setting type: KeyCode Default value: F
ChebGonaz_SkeletonWandFollowGamepad The gamepad button to tell minions to follow. Setting type: GamepadButton Default value: ButtonWest
ChebGonaz_SkeletonWandWait The key to tell minions to wait. Setting type: KeyCode Default value: T
ChebGonaz_SkeletonWandWaitGamepad The gamepad button to tell minions to wait. Setting type: GamepadButton Default value: ButtonEast
ChebGonaz_SkeletonWandTeleport The key to teleport following minions to you. Setting type: KeyCode Default value: G
ChebGonaz_SkeletonWandTeleportGamepad The gamepad button to teleport following minions to you. Setting type: GamepadButton Default value: SelectButton
ChebGonaz_SkeletonWandUnlockExtraResourceConsumption The key to permit consumption of additional resources when creating the minion eg. iron to make an armored skeleton. Setting type: KeyCode Default value: LeftShift
ChebGonaz_DraugrWandCreateMinion The key to create a warrior minion with. Setting type: KeyCode Default value: B
ChebGonaz_DraugrWandCreateMinionGamepad The key to gamepad button to create a warrior minion with. Setting type: GamepadButton Default value: ButtonSouth
ChebGonaz_DraugrWandNextMinion The key to cycle minion types. Setting type: KeyCode Default value: H
ChebGonaz_DraugrWandNextMinionGamepad The key to gamepad button to cycle minion types. Setting type: GamepadButton Default value: ButtonSouth
ChebGonaz_DraugrWandFollow The key to tell minions to follow. Setting type: KeyCode Default value: F
ChebGonaz_DraugrWandFollowGamepad The gamepad button to tell minions to follow. Setting type: GamepadButton Default value: ButtonWest
ChebGonaz_DraugrWandWait The key to tell minions to wait. Setting type: KeyCode Default value: T
ChebGonaz_DraugrWandWaitGamepad The gamepad button to tell minions to wait. Setting type: GamepadButton Default value: ButtonEast
ChebGonaz_DraugrWandTeleport The key to teleport following minions to you. Setting type: KeyCode Default value: G
ChebGonaz_DraugrWandTeleportGamepad The gamepad button to teleport following minions to you. Setting type: GamepadButton Default value: SelectButton
ChebGonaz_DraugrWandUnlockExtraResourceConsumption The key to permit consumption of additional resources when creating the minion eg. iron to make an armored skeleton. Setting type: KeyCode Default value: LeftShift
ChebGonaz_OrbOfBeckoningCreateMinion The key to create a warrior minion with. Setting type: KeyCode Default value: B
ChebGonaz_OrbOfBeckoningCreateMinionGamepad The key to gamepad button to create a warrior minion with. Setting type: GamepadButton Default value: ButtonSouth
ChebGonaz_OrbOfBeckoningNextMinion The key to cycle minion types. Setting type: KeyCode Default value: H
ChebGonaz_OrbOfBeckoningNextMinionGamepad The key to gamepad button to cycle minion types. Setting type: GamepadButton Default value: ButtonSouth
ChebGonaz_OrbOfBeckoningFollow The key to tell minions to follow. Setting type: KeyCode Default value: F
ChebGonaz_OrbOfBeckoningFollowGamepad The gamepad button to tell minions to follow. Setting type: GamepadButton Default value: ButtonWest
ChebGonaz_OrbOfBeckoningWait The key to tell minions to wait. Setting type: KeyCode Default value: T
ChebGonaz_OrbOfBeckoningWaitGamepad The gamepad button to tell minions to wait. Setting type: GamepadButton Default value: ButtonEast
ChebGonaz_OrbOfBeckoningTeleport The key to teleport following minions to you. Setting type: KeyCode Default value: G
ChebGonaz_OrbOfBeckoningTeleportGamepad The gamepad button to teleport following minions to you. Setting type: GamepadButton Default value: SelectButton
ChebGonaz_OrbOfBeckoningUnlockExtraResourceConsumption The key to permit consumption of additional resources when creating the minion eg. iron to make an armored skeleton. Setting type: KeyCode Default value: LeftShift

LeechMinion (Server Synced)

Setting Description Type Default Value
Allowed Set to false to disable leeches. Setting type: Boolean Default value: true
MaximumLeech The maximum leeches allowed to be created (0 = unlimited). Setting type: Int32 Default value: 0
MinionLimitIncrementsEveryXLevels Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 leeches and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. Setting type: Int32 Default value: 10
LeechBaseHealth HP = BaseHealth + NecromancyLevel * HealthMultiplier Setting type: Single Default value: 50
LeechHealthMultiplier HP = BaseHealth + NecromancyLevel * HealthMultiplier Setting type: Single Default value: 0.5
ItemsCost The items that are consumed when creating a Leech. Please use a comma-delimited list of prefab names with a : and integer for amount. [Synced with Server] Setting type: String `Default value: Entrails
LeechTierOneQuality Star Quality of tier 1 Leech minions Setting type: Int32 Default value: 1
LeechTierTwoQuality Star Quality of tier 2 Leech minions Setting type: Int32 Default value: 2
LeechTierTwoLevelReq Necromancy skill level required to summon Tier 2 Leech Setting type: Int32 Default value: 35
LeechTierThreeQuality Star Quality of tier 3 Leech minions Setting type: Int32 Default value: 3
LeechTierThreeLevelReq Necromancy skill level required to summon Tier 3 Leech Setting type: Int32 Default value: 70
LevelIncrease How much creating a leech contributes to necromancy level. Setting type: Single Default value: 1

NeckroGatherer (Client)

Setting Description Type Default Value
MaxSecondsBeforeDropoff The maximum amount of time, in seconds, before a Neckro is forced to return whatever it is currently carrying. If set to 0, this condition is ignored. Setting type: Single Default value: 0

NeckroGatherer (Server Synced)

Setting Description Type Default Value
NeckroGathererLookRadius The radius in which the Neckro Gatherer can see items from. Setting type: Single Default value: 500
NeckroGathererDropoffPointRadius The radius in which the Neckro Gatherer looks for a container to store its load in. Setting type: Single Default value: 1000
NeckroGathererUpdateDelay The delay, in seconds, between item searching & pickup attempts. Attention: small values may impact performance. Setting type: Single Default value: 6
NeckroGathererPickupDelay The Neckro won't pick up items immediately upon seeing them. Rather, it will make note of them and pick them up if they're still on the ground after this delay. Setting type: Single Default value: 10
NeckroGathererPickupDistance How close a Neckro needs to be to an item to pick it up. Setting type: Single Default value: 5
ContainerWhitelist The containers that are considered dropoff points. Please use a comma-delimited list of prefab names. Setting type: String Default value: piece_chest_wood

NeckroGathererPylon

Setting Description Type Default Value
NeckroGathererPylonAllowed Whether making a the pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
NeckroGathererPylonBuildCosts Materials needed to build the pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: Stone:15,NeckTail:25,SurtlingCore:1
NeckroGathererSpawnInterval How often the pylon will attempt to create a Neckro Gatherer. [Synced with Server] Setting type: Single Default value: 60
NeckroGathererCost The items that are consumed when creating a Neckro Gatherer. Please use a comma-delimited list of prefab names with a : and integer for amount. [Synced with Server] Setting type: String Default value: NeckTail:1

NecromancerCape (Client)

Setting Description Type Default Value
Emblem The symbol on the cape of your armored minions. Setting type: Emblem Default value: Blank

NecromancerHood (Server Synced)

Setting Description Type Default Value
NecromancerHoodAllowed Whether crafting a Necromancer's Hood is allowed or not. Setting type: Boolean Default value: true
NecromancerHoodCraftingStation Crafting station where Necromancer Hood is available Setting type: CraftingTable Default value: Workbench
NecromancerHoodCraftingStationLevel Crafting station level required to craft Necromancer Hood Setting type: Int32 Default value: 1
NecromancerHoodCraftingCosts Materials needed to craft Necromancer Hood. None or Blank will use Default settings. Setting type: String Default value: WitheredBone:2,TrollHide:5
NecromancerHoodSkillBonus How much wearing the item should raise the Necromancy level (set to 0 to have no set effect at all). Setting type: Int32 Default value: 10

OrbOfBeckoning (Server Synced)

Setting Description Type Default Value
OrbOfBeckoningAllowed Whether crafting an Orb of Beckoning is allowed or not. Setting type: Boolean Default value: true
OrbOfBeckoningCraftingStation Crafting station where it's available Setting type: CraftingTable Default value: Workbench
OrbOfBeckoningCraftingStationLevel Crafting station level required to craft. Setting type: Int32 Default value: 1
OrbOfBeckoningCraftingCosts Materials needed to craft it. None or Blank will use Default settings. Setting type: String Default value: Crystal:5,SurtlingCore:5,Tar:25

Phylactery

Setting Description Type Default Value
PhylacteryAllowed Whether making a Phylactery is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
PhylacteryBuildCosts Materials needed to build a Phylactery . None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: Stone:100,Coal:100
Fuel The prefab name that is consumed as fuel. Setting type: String Default value: DragonEgg

PoisonSkeleton (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]
LevelRequirement The Necromancy level required to create a poison skeleton. Setting type: Int32 Default value: 50
BaseHealth The poison skeleton's base HP value. Setting type: Single Default value: 100

RefuelerPylon

Setting Description Type Default Value
RefuelerPylonAllowed Whether making a Refueler Pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
RefuelerPylonBuildCosts Materials needed to build a Refueler Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: Stone:15,Coal:15,BoneFragments:15,SurtlingCore:1
RefuelerPylonSightRadius How far a Refueler Pylon can reach containers. [Synced with Server] Setting type: Single Default value: 30
RefuelerPylonUpdateInterval How long a Refueler Pylon waits between checking containers (lower values may negatively impact performance). [Synced with Server] Setting type: Single Default value: 5
ManageFireplaces Whether making a Refueler Pylon will manage fireplaces. [Synced with Server] Setting type: Boolean Default value: true
ManageSmelters Whether making a Refueler Pylon will manage smelters. [Synced with Server] Setting type: Boolean Default value: true
ManageCookingStations Whether making a Refueler Pylon will manage cooking stations. [Synced with Server] Setting type: Boolean Default value: true

RepairPylon

Setting Description Type Default Value
RepairPylonAllowed Whether making a Repair Pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
RepairPylonBuildCosts Materials needed to build a Repair Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: Stone:15,GreydwarfEye:50,SurtlingCore:1
RepairPylonSightRadius How far a Repair Pylon can reach containers. [Synced with Server] Setting type: Single Default value: 30
RepairPylonUpdateInterval How long a Repair Pylon waits between checking containers (lower values may negatively impact performance). [Synced with Server] Setting type: Single Default value: 5
FuelConsumedPerPointOfDamage How much fuel is consumed per point of damage. For example at 0.01 it will cost 1 fuel per 100 points of damage healed. [Synced with Server] Setting type: Single Default value: 0.01
RepairWoodWhen How low a wooden structure's health must drop in order for it to be repaired. Set to 0 to repair regardless of damage. [Synced with Server] Setting type: Single Default value: 0.25
RepairOtherWhen How low a non-wood structure's health must drop in order for it to be repaired. Set to 0 to repair regardless of damage. [Synced with Server] Setting type: Single Default value: 0
AlwaysRepair These prefabs are always repaired no matter their damage and ignore the RepairWoodWhen/RepairOtherWhen thresholds. This is good for defensive things like stakes which should always be kept at maximum health. Please use a comma-delimited list of prefab names. [Synced with Server] Setting type: String Default value: piece_sharpstakes,piece_dvergr_sharpstakes
Fuels The items that are consumed as fuel when repairing. Please use a comma-delimited list of prefab names. [Synced with Server] Setting type: String Default value: Resin,GreydwarfEye,Pukeberries

SkeletonArcherFire (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonArcherFrost (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonArcherPoison (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonArcherSilver (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonArcherTier1 (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonArcherTier2 (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonArcherTier3 (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonMage (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonMiner (Server Synced)

Setting Description Type Default Value
UpdateDelay The delay, in seconds, between rock/ore searching attempts. Attention: small values may impact performance. Setting type: Single Default value: 6
LookRadius How far it can see rock/ore. High values may damage performance. Setting type: Single Default value: 50
RockInternalIDsList The types of rock the miner will attempt to mine. Internal IDs only. Setting type: String Default value: rock1_mistlands,rock1_mountain,rock1_mountain_frac,rock2_heath,rock2_heath_frac,rock2_mountain,rock2_mountain_frac,Rock_3,Rock_3_frac,rock3_mountain,rock3_mountain_frac,rock3_silver,rock3_silver_frac,Rock_4,Rock_4_plains,rock4_coast,rock4_coast_frac,rock4_copper,rock4_copper_frac,rock4_forest,rock4_forest_frac,rock4_heath,rock4_heath_frac,Rock_7,Rock_destructible,rock_mistlands1,rock_mistlands1_frac,rock_mistlands2,RockDolmen_1,RockDolmen_2,RockDolmen_3,silvervein,silvervein_frac,MineRock_Tin,MineRock_Obsidian
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]
ToolDamage Damage dealt by the worker's tool to stuff it's harvesting. Setting type: Single Default value: 6
ToolTier Worker's tool tier (determines what stuff it can mine/harvest). Setting type: Int16 Default value: 2
ChatInterval The delay, in seconds, between worker updates. Set to 0 for no chatting. Setting type: Single Default value: 6
ChatDistance How close a player must be for the worker to speak. Setting type: Single Default value: 6

SkeletonMinion (Server Synced)

Setting Description Type Default Value
SkeletonBaseHealth HP = BaseHealth + NecromancyLevel * HealthMultiplier Setting type: Single Default value: 20
SkeletonHealthMultiplier HP = BaseHealth + NecromancyLevel * HealthMultiplier Setting type: Single Default value: 1.25
NecromancyLevelIncrease How much crafting a skeleton contributes to your Necromancy level increasing. Setting type: Single Default value: 0.75
PoisonSkeletonNecromancyLevelIncrease How much crafting a Poison Skeleton contributes to your Necromancy level increasing. Setting type: Single Default value: 1
ArcherSkeletonNecromancyLevelIncrease How much crafting an Archer Skeleton contributes to your Necromancy level increasing. Setting type: Single Default value: 1
MageSkeletonNecromancyLevelIncrease How much crafting a Poison Skeleton contributes to your Necromancy level increasing. Setting type: Single Default value: 1
MaximumSkeletons The maximum amount of skeletons that can be made (0 = unlimited). Setting type: Int32 Default value: 0
MinionLimitIncrementsEveryXLevels Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 skeletons and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. Setting type: Int32 Default value: 10

SkeletonWand (Client)

Setting Description Type Default Value
SkeletonCommandRange The distance which nearby skeletons will hear your commands. Setting type: Single Default value: 20

SkeletonWand (Server Synced)

Setting Description Type Default Value
SkeletonWandAllowed Whether crafting a Skeleton Wand is allowed or not. Setting type: Boolean Default value: true
SkeletonWandCraftingStation Crafting station where Skeleton Wand is available Setting type: CraftingTable Default value: Workbench
SkeletonWandCraftingStationLevel Crafting station level required to craft Skeleton Wand Setting type: Int32 Default value: 1
SkeletonWandCraftingCosts Materials needed to craft Skeleton Wand. None or Blank will use Default settings. Setting type: String Default value: Wood:5,Stone:1
SkeletonsAllowed If false, skeletons can't be summoned. Setting type: Boolean Default value: true
SkeletonTierOneQuality Star Quality of tier 1 Skeleton minions Setting type: Int32 Default value: 1
SkeletonTierTwoQuality Star Quality of tier 2 Skeleton minions Setting type: Int32 Default value: 2
SkeletonTierTwoLevelReq Necromancy skill level required to summon Tier 2 Skeleton Setting type: Int32 Default value: 35
SkeletonTierThreeQuality Star Quality of tier 3 Skeleton minions Setting type: Int32 Default value: 3
SkeletonTierThreeLevelReq Necromancy skill level required to summon Tier 3 Skeleton Setting type: Int32 Default value: 90
SkeletonArmorValueMultiplier If you find the armor value for skeletons to be too low, you can multiply it here. By default, a skeleton wearing iron armor will have an armor value of 42 (14+14+14). A multiplier of 1.5 will cause this armor value to increase to 63. Setting type: Single Default value: 1

SkeletonWarrior (Server Synced)

Setting Description Type Default Value
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]

SkeletonWoodcutter (Server Synced)

Setting Description Type Default Value
SkeletonWoodcutterUpdateDelay The delay, in seconds, between wood searching attempts. Attention: small values may impact performance. Setting type: Single Default value: 6
LookRadius How far it can see wood. High values may damage performance. Setting type: Single Default value: 50
ItemsCost The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a eg. Wood Coal:5 to mean wood and/or coal. [Synced with Server]
ToolDamage Damage dealt by the worker's tool to stuff it's harvesting. Setting type: Single Default value: 6
ToolTier Worker's tool tier (determines what stuff it can mine/harvest). Setting type: Int16 Default value: 2
ChatInterval The delay, in seconds, between worker updates. Set to 0 for no chatting. Setting type: Single Default value: 6
ChatDistance How close a player must be for the worker to speak. Setting type: Single Default value: 6

SpectralShroud (Server Synced)

Setting Description Type Default Value
GuardianWraithLevelRequirement The Necromancy level required to control a Guardian Wraith. Setting type: Int32 Default value: 25
GuardianWraithDuration The lifetime of a Guardian Wraith. Setting type: Int32 Default value: 10
SpectralShroudAllowed Whether crafting a Spectral Shroud is allowed or not. Setting type: Boolean Default value: true
SpectralShroudCraftingStation Crafting station where Spectral Shroud is available Setting type: CraftingTable Default value: Workbench
SpectralShroudCraftingStationLevel Crafting station level required to craft Spectral Shroud Setting type: Int32 Default value: 1
SpectralShroudCraftingCosts Materials needed to craft Spectral Shroud. None or Blank will use Default settings. Setting type: String Default value: Chain:5,TrollHide:10
SpectralShroudSpawnWraith Whether wraiths spawn or not. Setting type: Boolean Default value: true
SpectralShroudSkillBonus How much wearing the item should raise the Necromancy level (set to 0 to have no set effect at all). Setting type: Int32 Default value: 10
SpectralShroudWraithDelay How much time must pass after a wraith spawns before a new one is able to spawn. Setting type: Int32 Default value: 30
GuardianWraithTierOneQuality Star Quality of tier 1 GuardianWraith minions Setting type: Int32 Default value: 1
GuardianWraithTierTwoQuality Star Quality of tier 2 GuardianWraith minions Setting type: Int32 Default value: 2
GuardianWraithTierTwoLevelReq Necromancy skill level required to summon Tier 2 GuardianWraith Setting type: Int32 Default value: 35
GuardianWraithTierThreeQuality Star Quality of tier 3 GuardianWraith minions Setting type: Int32 Default value: 3
GuardianWraithTierThreeLevelReq Necromancy skill level required to summon Tier 3 GuardianWraith Setting type: Int32 Default value: 70

SpiritPylon

Setting Description Type Default Value
SpiritPylonAllowed Whether making a Spirit Pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
SpiritPylonBuildCosts Materials needed to build Spirit Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: Stone:15,Wood:15,BoneFragments:15,SurtlingCore:1
SpiritPylonSightRadius How far a Spirit Pylon can see enemies. [Synced with Server] Setting type: Single Default value: 30
SpiritPylonGhostDuration How long a Spirit Pylon's ghost persists. [Synced with Server] Setting type: Single Default value: 30
SpiritPylonDelayBetweenGhosts How long a Spirit Pylon must wait before being able to spawn another ghost. [Synced with Server] Setting type: Single Default value: 5
SpiritPylonMaxGhosts The maximum number of ghosts that a Spirit Pylon can spawn. [Synced with Server] Setting type: Int32 Default value: 3

TreasurePylon

Setting Description Type Default Value
Allowed Whether making a Treasure Pylon is allowed or not. [Synced with Server] Setting type: Boolean Default value: true
BuildCosts Materials needed to build a Treasure Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] Setting type: String Default value: Coins:200,Ruby:2
SightRadius How far a Treasure Pylon can reach containers. [Synced with Server] Setting type: Single Default value: 20
UpdateInterval How long a Treasure Pylon waits between checking containers (lower values may negatively impact performance). [Synced with Server] Setting type: Single Default value: 30
ContainerWhitelist The containers that are sorted. Please use a comma-delimited list of prefab names. [Synced with Server] Setting type: String Default value: piece_chest_wood

UndeadMinion (Client)

Setting Description Type Default Value
Commandable If true, minions can be commanded individually with E (or equivalent) keybind. Setting type: Boolean Default value: true
RoamRange How far a unit is allowed to roam from its current position. Setting type: Single Default value: 10
EyeColor The eye color of your minions. Setting type: EyeColor Default value: Blue

UndeadMinion (Server Synced)

Setting Description Type Default Value
DropOnDeath Whether minions refund resources when they dies. Setting type: DropType Default value: JustResources
CleanupAfter Whether a minion should be cleaned up or not. Setting type: CleanupType Default value: None
CleanupDelay The delay, in seconds, after which a minion will be destroyed. It has no effect if CleanupAfter is set to None. Setting type: Int32 Default value: 300
PackDroppedItemsIntoCargoCrate If set to true, dropped items will be packed into a cargo crate. This means they won't sink in water, which is useful for more valuable drops like Surtling Cores and metal ingots. Setting type: Boolean Default value: true

Wands (Client)

Setting Description Type Default Value
FollowByDefault Whether minions will automatically be set to follow upon being created or not. Setting type: Boolean Default value: false
FollowDistance How closely a minion will follow you (0 = standing on top of you, 3 = default). Setting type: Single Default value: 3
RunDistance How close a following minion needs to be to you before it stops running and starts walking (0 = always running, 10 = default). Setting type: Single Default value: 3

Wands (Server Synced)

Setting Description Type Default Value
TeleportCooldown How long a player must wait before being able to teleport minions again (0 for no cooldown). Setting type: Single Default value: 5
TeleportDurabilityCost How much damage a wand receives from being used to teleport minions with (0 for no damage). Setting type: Single Default value: 0
Clone this wiki locally