Moving from Newton 4 #2046
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The character controller doesn't know about gravity (it's a kinematic-like construct). You must apply it yourself, so yes this should work.
I think you would have to create a Note that there is a (small) section on space sims in the docs: https://jrouwe.github.io/JoltPhysics/#space-simulations
Yes, that should work. Note that there is a simple 'planet demo' here: https://github.com/jrouwe/JoltPhysics/blob/master/Samples/Tests/Character/CharacterPlanetTest.cpp and there is an example of a character on a fast moving ship here: https://github.com/jrouwe/JoltPhysics/blob/master/Samples/Tests/Character/CharacterSpaceShipTest.cpp |
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Hey everyone, I've currently got newton 4 in my game engine but am thinking about using Jolt instead and have a few questions before I do. My game has lots of small planets that all influence one another.
Can jolt do these things you think? Thanks for any insight! Much appreciated!
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