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The inIntegrationSubSteps parameter of PhysicsSystem::Update is getting more and more in the way. Originally it was meant to run the physics simulation at a higher frequency without paying the cost of a collision detection step. I found it of limited use and it creates a lot of complications in the code, cost memory and CPU cycles (also if it's not being used). I'm planning to remove it. Is anyone using this?
Do you use multiple integration substeps in PhysicsSystem::Update?
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The inIntegrationSubSteps parameter of PhysicsSystem::Update is getting more and more in the way. Originally it was meant to run the physics simulation at a higher frequency without paying the cost of a collision detection step. I found it of limited use and it creates a lot of complications in the code, cost memory and CPU cycles (also if it's not being used). I'm planning to remove it. Is anyone using this?
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