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I think I have a potential fix for your issue.

Can you try out #891?

I haven't tested this on your repo, but I think the difference between your project and the sample project is that you didn't export your mesh with enough precision (you need to use at least 6 digits behind the dot to be certain that there is no loss during export). If I fudge the vertices a bit then I can reproduce the crash, and with this change I can't anymore.

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