Skip to content

Releases: jtsage/FS22_simpleInspector

v1.0.2.5

29 Mar 23:15
v1.0.2.5
d97aa5d

Choose a tag to compare

Version 1.0.2.5

Quick fix for driving direction problem

v1.0.2.4

16 Feb 15:49
v1.0.2.4
c05cd77

Choose a tag to compare

Version 1.0.2.4

Changes since 1.0.2.2

  • Hide when above map and MP chat shows
  • Add cardinal direction to speed display N/NE/E/SE/S/SW/W/NW

v1.0.2.2

28 Jan 17:48
v1.0.2.2
e51a83b

Choose a tag to compare

Version 1.0.2.2

Changelog (since 1.0.2.0)

  • Format numbers with localization
  • Fix top-left display to play nice with Precision Farming
  • Add option to convert units for display

v1.0.2.1

27 Jan 21:54
v1.0.2.1
074cc65

Choose a tag to compare

Version 1.0.2.1

Changelog

  • Update localizations
  • Add UnitConvert functionality
  • Fix display when using precision farming with the help menu off

v1.0.2.0

12 Jan 01:27
v1.0.2.0
368e589

Choose a tag to compare

Version 1.0.2.0

Includes new feature: AutoDrive and CoursePlay time remaining where applicable.

v1.0.1.10

22 Sep 00:22
v1.0.1.10
99e7d0c

Choose a tag to compare

Multiplayer was broken, now it's not. My bad.

v1.0.1.9

18 Sep 03:34
v1.0.1.9
030b6af

Choose a tag to compare

Pushed to modHub.

v1.0.1.9

  • Add DEF level (optional, default off)
  • Add Polish translation
  • Bugfix: fill level was off when trailer limit was ON in some cases
  • Rework several subsystems, you'll need to re-set your settings.

v1.0.1.8

28 Jul 20:50
v1.0.1.8
e801611

Choose a tag to compare

In this release:

From 1.0.1.7 - Custom order of elements in display (XML edit required), some additional localization

1.0.1.8

  • Fix color of the fill level for consumables (lime, fertilizer, seeds) in some circumstances.
  • Add support for Advanced Farm Manager (FSG Modding)
  • Add Russian translation.

(note - submitted this version to ModHub)

v1.0.1.6

02 Mar 03:15
v1.0.1.6
6ae5572

Choose a tag to compare

Bugfix: text was still visible when HUD is hidden

v1.0.1.5

28 Feb 05:29
v1.0.1.5
88f5fe9

Choose a tag to compare

Bugfix Release

Some custom vehicle types that contained the "enterable" specialization, but aren't really drivable vehicles were getting through the filters and stopping the script. (Examples - mobile fuel tanks you enter to fill) Those are now correctly filtered out, along with some extra logic to handle them gracefully just in case they are not. Thanks to Yeldawg for finding this.