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Releases: juma-sayeh/PS5-Game-Compressor

PS5 Game Compressor 0.9.6

12 Jun 18:37

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Compared against main because this repository does not currently have a local or remote develop branch.

Added

  • Reworked the web UI with a polished responsive layout, richer game state badges, improved progress details, smoother action menus, and clearer compression/uncompression dialogs.
  • Added compression destination choices for keeping output on current storage, writing to internal SSD, or writing directly to detected external storage targets.
  • Added external storage discovery for /mnt/ext0, /mnt/ext1, and /mnt/usb0 through /mnt/usb7, including free-space checks and target labels in the UI.
  • Added move and copy operations between internal storage and external storage.
  • Added compression profiles: space for smaller output and fast for faster compression.
  • Added destructive stream compression with resumable journal support and a minimum-free-space guard for low-space workflows.
  • Added validate-only, read-speed-test, read-EOF-test, delete-game-data, original-restore, and uncompress-plan API flows.
  • Added ShadowMountPlus hint/config management, source scan requests, forced remounts, and running-payload restart control.

Changed

  • Compression now supports optimized worker scheduling, raw-block handling, and zlib/miniz/runtime encoder configuration through the Makefile.
  • Progress reporting now includes elapsed time, estimated remaining time, speed, block counts, repair counters, stream-budget counters, and richer phase names.
  • History entries now preserve operation details such as format, profile, destination, target root, preserved originals, repair summaries, and read-test metrics.
  • Runtime data paths were corrected to /data/GameCompressor, with repair logs under /data/GameCompressor/logs/repair.

Fixed

  • Fixed source deletion ordering so ShadowMountPlus does not see duplicate image/source entries during final commit.
  • Fixed USB/external-storage compression and transfer handling.
  • Fixed parallel writer ordering for USB output cases.
  • Improved recovery behavior for interrupted compression, validation, repair, remount, and move/copy operations.

Release artifact SHA-256: 649b68671034a4ca7d713301bfcf8af252478b4701543d6c8f37dcd875206668

PS5 Game Compressor 0.9.5

06 Jun 22:47

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PS5 Game Compressor 0.9.5

First public release of PS5 Game Compressor.

Requirements

  • ShadowMountPlus 1.6test15-fix2 or later.
  • Kstuff lite 1.07 or later.

Highlights

  • Compress mounted ShadowMountPlus games to FF-PFSC output.
  • Choose PFS or exFAT compression output.
  • Validate and repair compressed PFSC games.
  • Uncompress compressed games back to app form.
  • Move supported titles between internal storage and USB storage.
  • Web UI with progress, speed, remaining-time estimates, history, remembered last selected game, and an About modal.
  • PS5 home-screen launcher tile support.

Assets

  • game-compressor.elf: PS5 payload binary.
  • game-compressor.elf.json: Payload Manager metadata.

Checksum

ccd60f6a4d8608c4d8bc548b2637a8450ecfe0d32c179b18ad83a8aa21eb9c57  game-compressor.elf