Releases: junminlee2004/GR2fork
Releases · junminlee2004/GR2fork
v4.5 WIP Performance Boosts, Crashing reduction, input combos, bug fixes
- 8-10% performance boost from various optimizations across video core
- Added more crashing fixes targeting transitions between cities and islands by preventing faulty buffer allocations from faulting
- Added support for cubemap sampling so that the skybox is not sampled as a 2D array. (Fixes the strange aesthetic of the skybox and the light and shadows within it being boxed into a cubical structure)
- Added support for input combinations to emulate touchpad swipes. (map a button to hold to activate and then 4 mappable buttons corresponding to the touchpad swipe direction can be pressed to activate the swipe)
v4.4 WIP Race Condition Fixes, GRR Fixes
- Fixed multiple race conditions
- Merged race condition fixes from v0.16.0
- Fixed multiple visual issues in GRR
v4.3 WIP Steam Deck GRR fixes, Race condition fixes
- fixed Gravity Rush Remastered stuttering
- fixed race condition that would either cause a infinite loading screen or a crash in Jirga Para Lhao
- added more extensive diagnostics to the anti crash build so diagnostics will pinpoint the crash with 0 ambiguity
v4.2 WIP 5% perf boosts, GRR fixes, Crashing and Res patch fixes
- Minor performance boosts (5%)
- Improved performance in Gravity Rush Remastered
- Fixed overwhelming emission regression in v4.1 WIP
- Attempt to fix steam deck stuttering for Gravity Rush Remastered official attempt #1
- added logging overhaul to catch more crash hints
- Fixed more race conditions to reduce crashing
- Fixed resolution patch bug where Kat's nerves were invisible/offset when shifting gravity
- Added Anti-crash build with slightly increased stability that allows users to debug why their game crashed by submitting their crash log
v4.1 WIP GRR Accuracy Improvements
- Fix Kat, NPCs, and TV screens being darker than usual in Gravity Rush Remastered
- Slight GRR performance improvements
- Increased default left stick deadzone
v4.0 Performance Boosts, Accuracy Improvements, Bug fixes, and Stability
- 5-10% performance boost
- fixed v2.0-3.0 era video playback regressions
- feature complete steam deck/steam controller input and gyro support
- multiple race condition related crash fixes
- Removed all Gravity Rush Remastered graphical bugs. Has a whopping +62% performance boost over shadps4 0.15.1 WIP
- Fixed overbearing wind effects while flying in Gravity Rush Remastered
- Fixed Bloom and emission in Gravity Rush Remastered
- Fixed all bugs with resolution patches. There should no longer be bugged comics or missing game objects or stray crashes.
- Fixed Lonstanding bug with objects and effects disappearing after a while
- Fixed more image related crashes, especially while using lunar style
- Merged nightly changes so that in GR2 specifically, the game and patch can now be in 2 separate folders.
- Fenced async shader compilation away from gpucomm and gpuassembly threads
v3.9.5 WIP 5-10% Performance Improvement, Full Steam Deck gyro support, audio bug fixes
Pre-release
- added more caching for a 5-10% performance improvement
- added a yaw/roll swap option in the main launcher settings that is automatically toggled on with the steam deck preset
- fixed audio glitches
- added launcher option to change the pipeline sync budget to fully eliminate the infinite loading glitch by allowing users to tweak it to what is safe on their hardware
v3.9.1 WIP Extremely Advanced Loading Fix , revert grass
- Applied extremely advanced loading fix
- reverted problematic grass
v3.9 WIP Super advanced infinite loading fix, second attempt to fix steam controller detection
v3.9 WIP Super advanced infinite loading fix, second attempt to fix steam controller detection
Pre-release
Pre-release
- added more ksync budget by default
- added updated externals for steam controller support
v3.8 WIP Advanced Infinite Loading Fix, Shader cache returns, Grass returns
- added advanced infinite loading fix
- added Low end intel cpu detection for fallback
- added Low end cpu detection for fallback
- recovered shader code to get grass to start rendering again
- reverted the code disabling shader cache
- added steam deck/controller detection into GR2Launcher