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highlights
##HIGHLIGHTS
To indicate the area of the waveform that depicts the played part of a track, there are several different highlights to choose from. Each of these highlights can further be affected by the following directives:
- INNER_HIGHLIGHT - affects only the waveform part of the played part and leaves background as-is
- INVERT_HIGHLIGHT - swaps background and foreground color of the played part
- MIRROR_HIGHLIGHT - puts the highlight on the to-be-played part of the track's waveform

NORMAL_HIGHLIGHT (transparency of the highlight can be adjusted with the setting shadeAlpha)

GRAYED_HIGHLIGHT

SEPIA_HIGHLIGHT
.png)
CSHIFT_HIGHTLIGHT changes the color of the highlight slowly over time.

EMBOSS_HIGHLIGHT

OUTLINE_HIGHLIGHT
.png)
NOISE_HIGHLIGHT adds a noise pattern to create a smoke or fire like effect depending on chosen color

ZOOM_HIGHLIGHT is technically not a highlight, but since it uses the same display method it is included here.
What it does is to highlight that part of the waveform that would be visible when scrollmode is activated, like a document map in a wordprocessor or text editor.
The area highlighted in the above image corresponds to the whole image shown below.
