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highlights

just-Addict edited this page Jun 15, 2016 · 9 revisions

#HIGHLIGHTS

To indicate the area of the waveform that depicts the played part of a track, there are several different highlights to choose from. Each of these highlights can further be affected by the following directives:

  • INNER_HIGHLIGHT - affects only the waveform part of the played part and leaves background as-is
  • INVERT_HIGHLIGHT - swaps background and foreground color of the played part
  • MIRROR_HIGHLIGHT - puts the highlight on the to-be-played of the track's waveform

NORMAL
NORMAL_HIGHLIGHT

GRAYED
GRAYED_HIGHLIGHT

SEPIA
SEPIA_HIGHLIGHT

CSHIFT
CSHIFT_HIGHTLIGHT changes the color of the highlight slowly over time.

EMBOSS
EMBOSS_HIGHLIGHT

OUTLINE
OUTLINE_HIGHLIGHT

NOISE
NOISE_HIGHLIGHT adds a noise pattern to create a smoke or fire like effect depending on chosen color

ZOOM
ZOOM_HIGHLIGHT is technically not a highlight, but since it uses the same display method it is included here.
What it does is to highlight that part of the waveform that would be visible when scrollmode is activated, like a document map in a wordprocessor or text editor.

The area highlighted in the above image corresponds to the whole image shown below.
ZOOMDETAIL

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