Subtractive Refactoring: Cleanup of redundant code blocks and defensive variables#81
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- Extracted `GetDefaultBitmapProps` helper to remove duplicate D2D1 properties initialization in `RenderEngine.cpp`. - Combined multiple `if (!deferZoomResizeSync)` conditions to remove AST duplication and dead code blocks in `main.cpp`. - Removed unused variables from the `IsLikelyShellIconFallback` validation method and updated its call site in `main.cpp`. - Removed redundant header includes in `ImageLoader.cpp` to optimize compilation.
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…omContent` branches - Replaced the massive `if-else` heuristic chain in `QuickView/ImageLoader.cpp` with a clean `MagicSignature` struct and `signatures` array. - Avoided dynamic memory allocations inside the inner loop by utilizing `wcscmp` instead of constructing temporary `std::wstring` objects. - Removed previously generated throwaway Python deployment scripts from the repository index.
…omContent` branches - Replaced the massive `if-else` heuristic chain in `QuickView/ImageLoader.cpp` with a clean `MagicSignature` struct and `signatures` array. - Avoided dynamic memory allocations inside the inner loop by utilizing `wcscmp` instead of constructing temporary `std::wstring` objects. - Removed previously generated throwaway Python deployment scripts from the repository index.
Refactored multiple C++ modules (RenderEngine, main, ImageLoader) using subtractive clean-up methods to remove technical debt. Duplicate boilerplate, multiple defensive conditionals, and unreferenced parameter definitions were eliminated while strictly preserving external behavior.
PR created automatically by Jules for task 10886243224593817355 started by @justnullname