currently holds the collections of lua scripts I have been working on.
- Python 3 (for build scripts)
- Add generic-ide-tabletopsimulator to your
./build/directoryTODOthis is a huge mess, but this is the current backbone of the build process.
- IntelliJ IDE with EmmyLint or Luanalysis plugins installed (typechecking)
- follow the readme of
generic-ide-tabletopsimulator, especially if you don't want to use IntelliJ
- follow the readme of
- write simple Lua scripts
- Playmat / Deck shuffler script
- Write-protected card
- Stamp to lock/unlock editing
- Item shop (place a card in three slots, discard to the bottom after a choice is made)
- Tabletop Save File patcher
- deck editor
- implement script bundling functionality
- deck editor 2.0 (better graphics, composable graphical elements)
- Git submodules
- savefile patcher as a submodule
- improve the build process here
- PR the TTS types maintainer with updated types