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Features
jv edited this page Jun 4, 2026
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- Multiple views/pages with a left Sidebar + RoomNav.
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Edit mode — drag-and-drop tiles (
@dnd-kit), add/remove tiles, add/reorder/ remove scenes per view, reset to defaults. Saved tolayouts.json(syncs across devices on the same host; persists to/dataon the add-on). -
Per-tile settings (
TileSettings) — camera entity, links, quick actions, flyout config, reverse slider, custom artwork entity, tile size/span. - Tile sizes — by default tiles are compact 1x1; vacuums and covers (with a current_position attribute) auto-pick a tall 1x2 to fit their controls. Light tiles stay 1x1 even when on (the brightness slider works across the compact tile) so toggling a light doesn't reflow the grid. You can override any tile's size in TileSettings (1x1, 2x1, 1x2, 2x2) — those manual choices are always preserved on the auto-sized defaults.
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Gap-filling layout — the tile grid uses
grid-auto-flow: dense, so 1x1 tiles backfill empty space left by taller (1x2) tiles instead of leaving holes. - Compact sections (Settings → Appearance, on by default) — flows whole room sections into a responsive masonry so short sections sit side-by-side and fill the screen width instead of each claiming a full-width band with a tall empty gap. Section headings and separation stay intact; column count scales with the viewport (1 → 4). Turn it off to stack every section full-width.
- Header layout — the People avatars live in the header's top-right in their own glass bubble, level with the weather widget. Scenes render in a card at the bottom of the page so the room tiles appear sooner without scrolling.
- Layout export / import (Settings → Dashboard data) — see Layout: Backup & Restore.
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DeviceTile— lights, switches, media players, covers, locks, buttons, etc. with slide-to-dim, live artwork backgrounds, and per-domain controls. -
ClimateCards,LockCards,VacuumCard,CameraGrid,SensorWidgets,RoomCard/RoomPanel,PersonTracker,Sparkline,ScenePills. -
DashboardViewrenders a view's scenes + tile grid;RoomNavswitches rooms. -
DetailPanelflyout — full controls, camera feed, history graph, scenes, links.
GlanceStrip shows a row of summary buttons (lights on, who's home, climate,
media, etc.). Fully configurable in edit mode:
- Pick each button's metric (lights/switches/fans/locks/covers/climate/people/media).
- Set a custom label.
- Toggle the flyout on/off (tap a button to see the entities behind the number).
- Build a per-button exclude list — tablet/kiosk screen lights are filtered by default so they aren't counted as room lights.
Config persists on the view (view.glance) so it syncs across devices. The header
greeting is dynamic — it names whoever is actually home from the person.*
states (e.g. "Good night, Jeff & Carissa!" or just one name). When nobody is home
it drops the names entirely and shows only the time-of-day greeting ("Good
morning") — so a user viewing the dashboard while away isn't greeted by name.
Top picks
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Album-art color extraction — dominant color from now-playing artwork tints
the media tile/flyout glow (
useArtworkColor+colorExtract). - Shared-element artwork → flyout — media artwork morphs into the flyout via the View Transitions API.
- Animated media progress bar / equalizer on playing media tiles.
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Haptics + spring press — a delegated
pointerdownlistener firesnavigator.vibrate(8)on touch/pen taps; tiles snap on:active.
Motion & micro-interactions
- Spring-physics flyout open (scale + blur-in).
- Staggered tile-entrance cascade on view switch.
- Animated value transitions — count-up temps, smooth brightness fills, crossfading album art.
Living, ambient feel (AmbientBackdrop)
- Time-of-day ambiance — dawn/day/dusk/night gradient tint, refreshed each minute.
- Weather-reactive backdrop — rain streaks / snow flakes driven by the weather entity; nothing renders for clear weather; lightning during thunderstorms.
- Live light color — a light tile's glow matches its real RGB / color-temp.
All animations respect prefers-reduced-motion: reduce.