This game is going to be a truck driving game, which also serves to as a way to show my skills in game development and as a sort of resume. The game will allow for the player to drive around a city that will have specific landmarks corresponding to important aspects of my life. I will be documenting my progress throughout the weeks as well as incorporating images and videos to give a visual demonstration.
First week was used to set up the project and to get the basic movement and camera movement down. Decided that the movement would be a simple WASD control scheme and would allow for speeding up by pressing the Shift key.
Basic Movement and Camera Follow Demo
Once this movement for both the player and camera were at a good baseline, I also started to find models that I would use throughout the project. I found this Truck Model from the Unity asset store that I would use for the player. I also spent more time to refine movement to be more similar to a car including a slight tilt to the car when turning. When pressing Shift, I also increase the tilt.
Started this week with beginning the map and pop ups. The pop ups will be used in combination with the map, so that when a notable location is reached a pop up with corresponding text will also pop up. The map uses Park Assets found on the Unity asset store. After completing a basic park, I combined it with the main scene in order to have a very basic demo of the truck moving around an environment.
This week, I wanted to first focus on making the pop ups look cleaner and allow for images to be attached to them. I used figma in order to create the new pop up menu, and changed the Unity UI canvas to this new menu. I also added a place to put images in the top left of the pop up menu, which will change depending on the location along with the text. The font for the menu was found on Google fonts and is called Poetsen One.


