Sensory perception simulation for images and audio — apply color blindness, low vision, visual field defects, and hearing loss filters to ordinary photos and audio buffers. Built as a Rust crate so it can power accessibility demos, educational tools, and apps like universal-experience.
sensus (Latin) — "sense, perception, feeling".
v0.4.0 — stable release on crates.io.
All vision filters through Phase 4 (color vision, refraction, visual field,
light/transparency, balance/vertigo, eye fatigue, and more) are implemented,
plus 11 hearing-loss filters in the library. See
docs/roadmap.md for the full phase tracker.
| Filter | Status | Phase | Notes |
|---|---|---|---|
protanopia |
✅ implemented | 1 (#2) | L-cone loss (red-blind), Machado 2009 |
deuteranopia |
✅ implemented | 1 (#2) | M-cone loss (green-blind), Machado 2009 |
tritanopia |
✅ implemented | 1 (#2) | S-cone loss (blue-blind), Machado 2009 |
achromatopsia |
✅ implemented | 1 (#2) | Total color blindness, BT.709 luma |
tetrachromacy |
✅ implemented | 1+ (#3) | Four-cone exploration, gamut expansion in LMS space |
myopia |
✅ implemented | 2 (#4) | Disk blur, -6 D max |
hyperopia |
✅ implemented | 2 (#4) | Disk blur, +4 D max |
presbyopia |
✅ implemented | 2 (#4) | Disk blur, +3 D add max |
astigmatism |
✅ implemented | 2 (#4) | 1D directional blur (pure cylindrical lens), configurable axis |
glaucoma |
✅ implemented | 3 (#5) | Radial vignette / peripheral field loss |
macular_degeneration |
✅ implemented | 3 (#5) | Foveal blur and dimming |
hemianopia |
✅ implemented | 3 (#5) | Half-field blanking |
tunnel_vision |
✅ implemented | 3 (#5) | Severe radial vignette |
cataract |
✅ implemented | 3 (#6) | Haze overlay |
floaters |
✅ implemented | 3 (#6) | Translucent blob compositing |
photophobia |
✅ implemented | 3 (#6) | Brightness boost and highlight halation |
night-blindness |
✅ implemented | 3 (#6) | Darkening and desaturation (nyctalopia) |
vertigo |
✅ implemented | 4 (#9) | Rotational displacement / dizziness |
bppv-rotation |
✅ implemented | 4 (#9) | Positional vertigo rotation |
vestibular-neuritis |
✅ implemented | 4 (#9) | Sustained spinning + blur |
diplopia |
✅ implemented | 4 (#29) | Double vision (ghost image offset) |
nystagmus |
✅ implemented | 4 (#29) | Involuntary directional motion blur |
starbursts |
✅ implemented | 4 (#29) | Light starbursts / glare from highlights |
eye-strain |
✅ implemented | 4 (#36) | Contrast loss, vignette, slight blur |
dry-eye |
✅ implemented | 4 (#36) | Tear-film tile distortion |
Additional vision filters available through the library Filter enum:
metamorphopsia (#55), contrast_sensitivity (#56), detail_loss (#57),
teichopsia (#58), and flickering_stars.
Depth-aware refraction is also available CLI-side only via
--filter myopia-depth / hyperopia-depth / depth-of-field combined with
--depth, --mpo, or --portrait (#19).
11 hearing filters operate on audio buffers (#7–#9): hearing_loss,
sudden_hearing_loss, noise_induced_hearing_loss, tinnitus,
hyperacusis, paracusis, amusia, dysmelodia, pitch_shift_semitones,
diplacusis, and auditory_processing_disorder (APD). Each takes a
sensus_core::hearing::AudioBuffer (f32 interleaved PCM) and returns one.
Note: hearing filters are library-only — the
sensusCLI has no audio I/O and its--filterflag accepts vision filters only. Usesensus_core::apply_hearing/HearingFilterfrom Rust. CLI support for hearing is tracked in #105.
Each filter ships with a short note on when to see a doctor — sensus is designed both as an empathy / education tool and as an early-warning primer for symptoms worth taking seriously.
cargo install sensusThis installs the sensus CLI binary. Pre-built binaries for Linux,
macOS (Intel & Apple Silicon), and Windows are also attached to each
GitHub Release.
# Phase 1: color vision deficiency simulation
sensus -i photo.png -o photo-deuteranopia.png --filter deuteranopia --strength 1.0
sensus -i photo.png -o photo-grayscale.png --filter achromatopsia --strength 1.0
sensus -i photo.png -o photo-mild-protan.png --filter protanopia --strength 0.5
# Phase 2: focus / refraction (disk blur in linear sRGB)
sensus -i photo.png -o photo-myopia.png --filter myopia --strength 1.0
sensus -i photo.png -o photo-presbyopia.png --filter presbyopia --strength 0.7
# astigmatism with explicit cylinder axis (degrees, 0..=180; default 90)
sensus -i photo.png -o photo-astig.png --filter astigmatism --strength 1.0 --axis 90
# Phase 3: visual field defects and light conditions
sensus -i photo.png -o photo-glaucoma.png --filter glaucoma --strength 1.0
sensus -i photo.png -o photo-cataract.png --filter cataract --strength 0.8
# Pipeline: chain multiple filters in one pass
sensus -i photo.png -o out.png --filter deuteranopia --filter myopia --strength 1.0
sensus -i photo.png -o out.png --filter glaucoma --filter cataract --strength 0.7
# Pipe mode: read JPEG frames from stdin, write filtered frames to stdout (ffmpeg integration)
# --output is not required when --pipe is used
ffmpeg -i video.mp4 -f image2pipe -vcodec mjpeg - | \
sensus --filter deuteranopia --pipe | \
ffmpeg -f mjpeg -i - -c:v libx264 out.mp4Flags:
| Flag | Description |
|---|---|
-i, --input |
Input image path (PNG / JPEG / WebP, etc.). |
-o, --output |
Output image path. Format is inferred from the extension. |
-f, --filter |
Filter to apply (e.g. deuteranopia, cataract, glaucoma). |
-s, --strength |
Strength 0.0 – 1.0. 0.0 keeps the original; 1.0 is full effect. Default 1.0. |
--axis |
Astigmatism cylinder axis in degrees 0.0 – 180.0. Only used with --filter astigmatism. Default 90.0 (with-the-rule: vertical lines sharp, horizontal blurred). |
Run sensus --help for the full list of filter names.
sensus-core is the pure-logic crate (no I/O). Take a DynamicImage in,
get a DynamicImage out.
# Cargo.toml
[dependencies]
sensus-core = "0.4"use image::DynamicImage;
use sensus_core::{apply, vision, Filter};
fn examples(img: DynamicImage) -> sensus_core::Result<()> {
// Direct call (most ergonomic for a known filter):
let _full = vision::deuteranopia(img.clone(), 1.0)?;
let _mild = vision::deuteranopia(img.clone(), 0.5)?;
let _gray = vision::achromatopsia(img.clone(), 1.0)?;
let _near = vision::myopia(img.clone(), 1.0)?;
let _astig = vision::astigmatism(img.clone(), 0.5, 45.0)?; // axis in degrees
// Or via the dispatching facade (handy when the filter is dynamic).
// `apply()` always uses the default 90° axis for astigmatism — call
// `vision::astigmatism()` directly if you need a custom axis.
let _shifted = apply(Filter::Protanopia, img, 1.0)?;
Ok(())
}strength is clamped to [0.0, 1.0]. Filters in Phase 1 simulate color
vision deficiency in linear sRGB space using the
Machado 2009 model;
achromatopsia uses the BT.709 photopic luminance.
(BT.601 luma coefficients are designed for NTSC CRTs and are colorimetrically
wrong for sRGB images.)
Phase 2 (refraction) applies an optically correct disk blur in linear
sRGB — radius derived from 0.5 × pupil_diameter × |D| (Smith–Helmholtz
gives angular diameter, so the radius is half), min(W, H)-relative,
edge-replicated borders. astigmatism is 1D directional blur (pure
cylindrical lens / line spread function), not an elliptical disk — see
docs/overview.md for the full derivation.
The same function signatures can be applied frame-by-frame for video, or
chained together via sensus_core::pipeline.
Hearing filters live in sensus_core::hearing and are dispatched via
apply_hearing. They operate on audio buffers, not images, and are not
exposed through the CLI (see the note in the Filters section; CLI support
is tracked in #105).
use sensus_core::{apply_hearing, hearing::AudioBuffer, HearingFilter};
fn deafen(buf: AudioBuffer) -> sensus_core::Result<AudioBuffer> {
let muffled = apply_hearing(HearingFilter::HearingLoss, buf, 1.0)?;
// Tinnitus and pitch shift carry their own parameters in the variant:
let ringing = apply_hearing(HearingFilter::Tinnitus { freq_hz: 4000.0 }, muffled, 0.5)?;
Ok(ringing)
}sensus_core::shaders ships the same vision effects as GLSL fragment
shaders for hosts that render on the GPU (Flutter FragmentProgram, WebGL,
etc.). Some shaders need resolution-dependent uniforms — e.g.
photophobia, eye_strain, dry_eye, teichopsia, glaucoma,
macular_degeneration, tunnel_vision, and the disk-blur refraction
filters consume values such as uRadiusPx and uTexelSize
(vec2(1.0/width, 1.0/height)). When using these shaders in an external
host you must set those uniforms from the matching *_uniforms() helper
(e.g. shaders::photophobia_uniforms(strength, width, height)); passing only
strength will produce incorrect (scale-dependent) results. This is the
contract universal-experience relies on.
| Crate | Path | Role |
|---|---|---|
sensus-core |
crates/core/ |
Pure rendering / DSP core. No filesystem, no subprocess. |
sensus |
crates/cli/ |
CLI binary. Owns image::open, file writes, etc. |
MIT (c) 2026 kako-jun. See LICENSE.