4000.0.0-alpha.23 #940
lajbel
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[4000.0.0-alpha.23] - 2025-11-05
Added
Added
getGamepadAnalogButton()to read the analog value of buttons like thetriggers - @dragoncoder047
Added chorded button bindings using the Buttons API, so you can bind different
actions to
tabandshift+tab, and handle them like normal. Also works withgamepads and mouse! - @dragoncoder047
Added
skewto text formatting, so now italics is possible - @dragoncoder047Added lifetime scopes, a way to define the lifetime of an event handler
using a specific scope,
scene,appor a game object - @lajbel,@dragoncoder047
All the available handlers in the scopes are
GameEventHandlersones:onKeyDown()onKeyPress()onKeyPressRepeat()onKeyRelease()onCharInput()onMouseDown()onMousePress()onMouseRelease()onMouseMove()onScroll()onTouchStart()onTouchMove()onTouchEnd()onGamepadConnect()onGamepadDisconnect()onGamepadButtonDown()onGamepadButtonPress()onGamepadButtonRelease()onGamepadStick()onButtonDown()onButtonPress()onButtonRelease()onTabHide()onTabShow()And this game object handlers may differ when using it with
objandscene/app:onFixedUpdate()onUpdate()onDraw()Added
appscope for app event handlers - @lajbelAdded
KAPLAYOpt.defaultLifetimeScopefor setting the default lifetime scopeused for event handlers - @lajbel
Added
skewto text formatting, so now italics is possible - @dragoncoder047Changed
(!) Renamed
onShow()toonTabShow()andonHide()toonTabHide()-@lajbel
In addition to being the
scene()function, nowsceneis also a scope forscene event handlers - @lajbel
Fixed
pushScene()andpopScene()give the arguments to the scene in the sameway that
go()does rather than passing them all to the first argument as anarray - @dragoncoder047
@mflerackers
Full Changelog: 4000.0.0-alpha.22...4000.0.0-alpha.23
This discussion was created from the release 4000.0.0-alpha.23.
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