I’m Kateryna, a Unity game developer focused on gameplay mechanics, in-game systems, tools development, and audio integration.
I enjoy building games that feel smooth, responsive, and well-structured, with a strong focus on clean and scalable code using SOLID principles and common design patterns.
- I'm a Lead Programmer and Team Leader
- Developing most core gameplay systems and mechanics
- Coordinating the development process and team workflow
- I'm the sole programmer and Team Leader
- Developing all core gameplay systems and mechanics
- Responsible for overall game structure and implementation
- Engines: Unity, Unreal Engine
- Programming: C#
- Version Control: Git, GitHub, GitLab, GitKraken
- Project Management: Jira, Trello, Notion, ClickUp, Miro, Mural
- Tools & Middleware: FMOD, Figma
- 3D / Art Tools: 3ds Max, Procreate
- Game development mathematics and deeper fundamentals
- Optimization techniques and performance improvements
- Advanced game system design and architecture
- Refining and strengthening existing knowledge and skills