修复客户端 Bundle 发送数据出错,导致服务器收到错误的 msgID,将玩家踢下线的问题。 #11
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复现方法:
在地图内(1,1)-(800,800)范围内配置20000个实体,人物 aoiRadius设置为200,aoiRadius 每秒增加 10,人物在游戏中移动,过段时间便会掉线
问题具体代码分析:
为何 Bundle::newMessage() 里的 MemoryStream 是被 onUpdatePropertys 用过的呢?
streamList[i](此步骤是错误的根源)