🚀 exFAT Image Builder v4.0.2
This maintenance release focuses on build stability, FTP navigation, AMPR integration, DLC-emu usability, and overall UI polish.
✨ Highlights
- 🎯 Automatic AMPR index generation
- 📡 Major PS5 FTP Browser improvements
- 🎮 DLC-emu quality-of-life improvements
- 🔨 Build telemetry fixes
- 🎨 Advanced UI polish
- 🛠️ Numerous stability improvements
🔨 Build & PFS
✅ Build Telemetry
- Fixed PFS build telemetry flickering and jumping.
- Fixed the premature "Build Complete" dialog appearing before compression had actually finished.
- Improved telemetry consistency throughout the build process.
📛 Smarter Intermediate Naming
When building PFS / FFPFSC from a game dump:
- Temporary intermediate images are now automatically named using the PPSA (for shorter Windows paths).
- Final
.ffpfscfiles keep their normal descriptive filenames. - Custom output filenames are fully preserved.
- exFAT-only and FFPKG-only builds are unchanged.
📡 PS5 FTP Improvements
FTP navigation has been significantly improved across the application.
✅ Fixed
-
Folder navigation now works correctly.
-
Double-click reliably enters folders.
-
Better compatibility with PS5 FTP servers.
-
Improved error reporting.
-
More reliable browsing across:
- PS5 Browser
- FTP Manager
- AMPR Picker
- Related FTP operations
🎯 AMPR Improvements
🆕 PS5 Folder Browser
Generating an AMPR index from a connected PS5 is now much easier.
Instead of manually typing FTP paths, you can now browse directly to the game folder.
Features include:
-
📂 Folder-only browser
-
🖱️ Double-click navigation
-
⬆️ Up folder navigation
-
🔄 Refresh
-
📍 Quick shortcuts
/data/etaHEN/games/mnt/mnt/data/user/app
The selected folder is validated before indexing to prevent accidentally scanning an entire drive.
⚙️ Automatic AMPR Index Generation
If
fakelib/libSceAmpr.sprx
is detected, the builder now automatically generates:
ampr_emu.index
during:
- ✅ exFAT builds
- ✅ FFPKG builds
- ✅ PFS / FFPFSC builds
No manual AMPR index generation is required.
🎮 DLC-emu Improvements
-
✅ Automatic PPSA detection from the selected game.
-
✅ PSAC is now the recommended entitlement type while preserving support for every existing type.
-
✅ Improved guidance explaining that both are required:
dlc_emu.ini- Runtime SPRX modules
🎨 UI Improvements
- Cleaner Advanced Build Parameters layout.
- Better default / restore workflow.
- Wrapped descriptions for improved readability.
- General polish throughout the Build workflow.
🧪 Community Testing
Feedback is especially appreciated for:
🔨 Build Pipeline
- exFAT
- FFPKG
- PFS (via exFAT)
- PFS (via FFPKG)
📡 FTP
- PS5 Browser
- FTP navigation
- FTP uploads/downloads
- AMPR PS5 Folder Browser
🎯 AMPR
- Automatic index generation on real game dumps.
🎮 DLC-emu
- Save workflow.
- Runtime SPRX deployment.
- End-to-end testing.
ℹ️ Verification Stage
After a build completes, the generated image is mounted and verified.
For very large images (100GB+), this can take several minutes.
This is expected behaviour — the build is not hung.
A more detailed verification progress display is planned for v4.1.
⏭️ Planned for v4.1
The following work has intentionally been deferred to the next development cycle:
- 🛠️ UFS2Tool v4.1 integration
- 💿 ImDisk engine evaluation
- 🎨 Complete UI redesign
- 📊 Full progress telemetry audit
- 🚀 Additional workflow improvements
🐞 Reporting Issues
If you encounter an issue, please include:
- ✅ exFAT Image Builder version
- ✅ Windows version
- ✅ Operation being performed
- ✅ Source, output and temporary paths
- ✅ Full Output Log
The more information provided, the easier it is to reproduce and resolve the issue.
❤️ Thank You
A huge thank you to everyone.
Your reports directly shaped the fixes included in this release and continue to help improve the project.