A project to uprez every single low quality map in WoW using SRCNNs. All fully constructed maps will result in 4k resolution.
This project does not include any maps which are already 4k resolution, such as the ones pertaining to Battle for Azeroth and Shadowlands open world.
Looking for the non-dungeon version?
Last Update: Patch 9.0.2.36949
Most of the open world maps are already 4k quality, so this time around I decided to do some work on the dungeon and raid maps. A fair warning - this is MUCH larger than the previous open world version.
Approximate size of this project: 8.7 GB
Approximate size of both projects: 14.3 GB
Download at your own risk.
- At the project page, click
Clone or downloadand selectDownload ZIP. It may take a while to download because it's very big (It's about 2.90GB compressed / download). - When the file is finished downloading, find the
_retail_directory and open it. - When you open the .zip file, it may have
WoWMapUprez-master. Inside that should have the contentsInterfaceand aREADME.md. - Simply drag-drop to merge the
interfacefolder in your WoW folder and replace the currently existing one. Below is a gif showing what is done.
If you're updating to a new version, make sure to approve files being overwritten. This process can take some time to complete.
If you've followed these steps, it should be done! Changes will take restarting your WoW client to take effect.
- In the same
...\World of Warcraft\_retail_\Interface\directory, deleteWorldmap. Easy.
If you see any weird glitches, forgotten maps (which are listed below but aren't working in game), or weird clipping issue, report them here.
Classic (and Cataclysm) Dungeons
AhnQiraj
BlackFathomDeeps
BlackrockDepths
BlackrockPetBattle
BlackrockScenario
BlackrockSpire
BlackwingLair
DeadminesWestfall
DireMaul
Gnomeregan
GnomereganPetBattle
Maraudon
MoltenCore
PetBattlelStratholme
Ragerfire
RazorfenDowns
RazorfenKraul
RuinsofAhnQiraj
ScarletHalls
ScarletHallsDarkRanger
ScarletMonastery
ScarletMonestaryDK
Scholomance
ShadowfangKeep
StockadeScenario
Stratholme
StratholmePaladinClassMount
TheDeadmines
TheDeadminesPetBattle
TheStockade
TheTempleofAtalHakkar
Uldaman
WailingCaverns
WailingCavernsPetBattle
ZulFarrak
Burning Crusade Dungeons
AuchenaiCrypts
BlackTempl
BlackTempleScenario
CoilfangReservoir
CoTHillsbradFoothills
CoTMountHyjal
CoTTheBlackMorass
GruulsLair
HellfireRamparts
Karazhan
KarazhanScenario
MagistersTerrace
Magtheridonslair
ManaTombs
SethekkHalls
ShadowLabyrinth
SunwellPlateau
TempestKeep
TheArcatraz
TheBloodFurnace
TheBotanica
TheMechanar
TheShatteredHalls
TheSlavePens
TheSteamvault
TheUnderbog
TKArcatrazScenario
ZulAman
Wrath of the Lich King Dungeons
AhnKahet
AzjolNerub
CoTStratholme
DrakTharonKeep
GunDrak
HallsofReflection
IcecrownCitadel
IcecrownCitadelDeathKnight
IcecrownDeathknight
Naxxramas
OnyxiasLair
PitofSaron
PitofSaronDK
TheArgentColiseum
TheEyeOfEternity
TheEyeofEternityMageClassMount
TheForgeofSouls
TheNexus
TheNexusLegendary
TheObsidianSanctum
TheOculus
TheRubySanctum
TheRubySanctumDKMountScenario
Ulduar
Ulduar7 (Halls of Stone)
Ulduar77 (Halls of Stone again)
UlduarMagni
UtgardeKeep
UtgardePinnacle
VaultofArchavon
VioletHold
Cataclysm Dungeons
Baradinhold
BlackrockCaverns
BlackwingDescent
BlackwingDescentScenario
DragonSoul
EndTime
Firelands
FirelandsShaman
HallsOfOrigination
HallsOfOriginationScenario
HourofTwilight
LostCityofTolvir
TheBastionofTwilight
TheStoneCore
TheVortexPinnacle
Throneofthefourwinds
ThroneOfTides
WellOfEternity
Mists of Pandaria Dungeons
EastTemple (Temple of the Jade Serpent)
HeartOfFear
MogushanPalace
MogushanPalaceScenario
MogushanVaults
OrgrimmarRaid
OrgrimmarRaidScenario
ShadowpanHideout
SiegeofNiuzaoTemple
StormstoutBrewery
StormstoutBreweryScenario
TerraceOfEndlessSpring
TerraceOfEndlessSpringScenario
TheGreatWall (Gate of the Setting Sun)
ThunderKingLootRoom
ThunderKingRaid
Warlords of Draenor Dungeons
BlackrockTrainDepotDungeon
DraenorAuchindoun
FoundryRaid
HellfireRaid
HighmaulRaid
IronDocks
OgreMines
OvergrownOutpost
ShadowmoonDungeon
SpiresofArakDungeon
Legion Dungeons
AraukNashalIntroScenario
ArcwayScenario
ArgusDungeon
ArgusRaid
AszunaDungeon
AszunaDungeonExterior
BlackRookHoldDungeon
BlackRookHoldScenario
DarkheartThicket
GloamingReef
Hallsofvalor
HallsOfValorWarriorClassMount
HelheimDungeonDock
HelheimRaid
LegionKarazhanDungeon
NeltharionsLair
NightmareRaid
SuramarNoblesDistrict
SuramarRaid
TheVioletHoldAcquisition
TombofSargerasDungeon
TombRaid
VaultOfTheWardens
VaultOfTheWardensDH
Battle for Azeroth Dungeons
CityOfGold
CrucibleOfStorms_Bottom
EternalPalace_A
KezanDungeon
KingsRest
KulTirasPirateTownDungeon
MechagonDungeon
MechagonDungeonExterior
NazjatarRaidEntrance
NZothRaid
PrisonDungeon
ShrineOfTheStorm
SiegeOfBoralus
TempleOfSethralissA
Uldir
UnderrotExterior
Waycrest
ZuldazarRaid_Jaina
ZuldazarRaidA
Shadowlands Dungeons
DeOtherSide_Ardenweald
HallsOfAtonement_A
MistsoFTirneScithe
NathriaRaid_A
NecroticWake_A
Plaguefall
Plaguefall_B
SanguineDepths_A
SanguineDepths_B
SpiresOfAscension_A
TheaterOfPain
Files which have recieved special treatment or custom touchups:
[N/A]
Files which are incomplete:
[N/A]
Files which require special treatment:
[N/A]
Q: "Where are the raid / dungeon / cave maps?"
A: They're too numerous at the moment and might come as a future optional "expansion" pack. I didn't want to make the base outdoor zone maps include potentially 5+GB of dungeons and raids. Still planning on how to best release it - it'll likely be linked in this description at a later time. I wanted to get the Classic maps done and ensure the quality of the existing world maps first.I've now pushed a public (Dungeon map pack)[https://github.com/keyboardturner/WoWMapUprez_Dungeons]. As it turns out, it was in fact 5+ GB.
Q: "How long did this project take?"
A: Approximately 90+ hours to upscale & convert. The process is automated, so my own personal time is about 5 hours. I make my laptop take breaks so not to stress the hardware too long.
Q: "What are the specs of the laptop?"
A: i7-4720HQ CPU @ 2.60GHz, 16 GB DDR3 RAM, GTX 960M+Intel(R) HD Graphics 4600. It's moderately powerful, a bit on the low/cheap end in regards to gaming laptops. It's sufficed for the past 5 years or so. I would get a better machine, but at the time of writing this I'm entrenched in college work.
Q: "Why was this made?"
A: Just felt like fun. I read up on SRCNNs and thought maybe I should take a jab at it. I also additionally liked seeing similar work done in some Skyrim mods for Mushrooms and Plants. I did some earlier projects where I wanted to do it by hand, but inevitably I felt I would diverge from the original maps and alter them in a way others wouldn't like. This would have been a lot more time and effort involved. Perhaps in the future I might consider more interesting projects to make the maps adhere closer to how they are in lore, such like the Chronicle maps, or maybe even craft them in the Chronicle style. No plans currently, and certainly no ETA.
Q: "Why not change the maps?"
A: These maps are intended to stay 100% "vanilla." No alterations, no changes. Only minor "bug fixes" (Pandaria continent map.) Even then, I have listed what has been altered and what changes have been made.
Q: "Why not charge money?"
A: It's not something I like to do. This is a hobby, not a job. I do accept donations. I'm never in it for the money. Until I get my paypal set up, you can donate gold to my WoW characters. I play on US Retail servers, so sorry for any EU fans:
Simaia-WyrmrestAccord or
Kaestra-WyrmrestAccord. I additionally play on US Classic servers:
Simaia-BloodsailBuccaneers or
Kelina-Grobbulus
Q: "Do you work for Blizzard?"
A: No. Not sure if this is what I'd primarily like to work on if I did. I'd much rather work on WoW's lacking customisation options. There's some new stuff in Shadowlands coming out, but I'd like to just go all out on making more stuff - mostly minor little things.
I admin the WoW AddOn Discord



