Grid Engineering is a Minecraft 1.21.1 NeoForge mod about building better power grids.
Instead of adding new machines or production chains, it focuses on the infrastructure between machines: wires, voltage tiers, amperage limits, transmission loss, transformers, controllers, and long-distance power delivery.
The mod is designed for players who want FE-compatible power systems to have more engineering depth without becoming as punishing or complex as GregTech. Machines still consume normal FE, but the grid itself uses its own internal long-based power calculations so very large late-game power values are not limited by FE's integer range.
- Machines do not have voltage tiers.
- Wires and grid infrastructure do have voltage and amperage limits.
- Power is calculated from voltage and current.
- Long-distance transmission can lose power depending on the wire.
- Higher voltage is useful for moving large amounts of power efficiently.
- Grid design matters, but machines are not meant to explode from overvoltage.
- FE compatibility is handled at the boundary with other mods.
In short: Grid Engineering is not about protecting every machine from the wrong voltage. It is about designing an efficient power network.
- Connected wire networks with side-based connections
- Multiple wire materials and wire thicknesses
- Bare and coated wire variants
- Voltage tiers from LV to CHV
- Configurable voltage scaling
- Amperage limits on wires
- Wire fires when a wire receives too much voltage or current
- Route-based transmission loss
- Power distribution using Power of Two Choices
- Network monitor item for inspecting live grid state
- Wire cutter for cutting wire connections and changing side modes
- Creative power block for testing FE input, output, buffer, and trash behavior
- Current regulator for limiting voltage and current output
- Grid Controller blocks for controller-based branch load distribution
- Laser transformers for long-distance power transmission
- Laser Transmission Anchor blocks for keeping laser links stable across chunks
- Jade integration for displaying useful grid information
- EMI and Mekanism included in the development runtime for compatibility testing
Grid Engineering models power as:
Power = Voltage × Current
Example:
65,536 V × 1 A = 65,536 FE/t
524,288 V × 2 A = 1,048,576 FE/t
Internally, the mod does not rely on FE's integer-sized energy values. It uses long-based internal power values and converts to FE only when interacting with external FE blocks.
Voltage tiers can be scaled with:
[voltage]
baseVoltage = 65536
tierMultiplier = 8For example, setting:
baseVoltage = 1000
tierMultiplier = 4produces:
LV = 1,000 V
MV = 4,000 V
HV = 16,000 V
SHV = 64,000 V
CHV = 256,000 V
Laser behavior and Grid Controller failure behavior also have their own config files.
Grid Engineering is intended to work with normal FE-based mods. External machines only see FE input and output; voltage and amperage are handled inside the Grid Engineering network.
The development environment currently includes Mekanism, EMI, and Jade for testing common modded-power interactions.
- Minecraft: 1.21.1
- Mod loader: NeoForge
- Java: 21
- License: MIT