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Kintsugi Examples

A curated tour of the language, one concept per file.

Concepts

Read these in order. Each file is standalone and runs under kintsugi <file>.

  1. datatypes.ktg - built-in types and how they print
  2. evaluation.ktg - left-to-right eval, word kinds, paths
  3. functions.ktg - specs, refinements, closures, recursion
  4. contexts.ktg - context!, scope, nested records
  5. series.ktg - blocks, strings, indexed access
  6. loops.ktg - loop dialect with /collect, /partition, /fold
  7. match.ktg - pattern matching with captures and guards
  8. objects.ktg - object dialect, field/required, make
  9. types.ktg - @type/where for subset types and unions
  10. errors.ktg - attempt dialect pipelines
  11. blocks.ktg - homoiconicity and capture
  12. metaprogramming.ktg - @compose, @template, @preprocess
  13. modules.ktg - import, /using, load, exports

Files that require interpreter-only features declare target: 'interpreter in their header and will be refused by kintsugi -c.

Games

games/<target>/<name>/main.ktg holds a full small game per Lua-based target.

  • games/love2d/pong - Pong on LOVE2D

Compile a game with kintsugi -c main.ktg -o main.lua. The compiler emits readable Lua you can hand-edit or extend.

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