Optimize collision frames#6
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The freeze-frame at the end of a collision consists of 45 identical frames that don’t depend on the loop variable (i). There’s no need to calculate the same frame 45 times – just calculate it once and then write it 45 times.
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The freeze-frame at the end of a collision consists of 45 identical frames that don’t depend on the loop variable (
i). There’s no need to calculate the same frame 45 times – just calculate it once and then write it 45 times.Note that, while the last 45 PNGs look identical to me, they’re not identical files (different checksums). I don’t know enough about the PNG format to judge why that is. Also, this seems to result in no wall-clock speedup – I ran two simulations reproducing this post, with and without this optimizations, and in both cases the freeze-frame took 60 seconds (timed manually, so plus or minus one or two seconds to account for my reaction time and stuff). I guess writing the PNGs is more expensive than generating them? 🤷
Anyway, feel free to either merge or close this :)