Addons built from real problems. · Small tools. Big difference.
Free addons that eliminate repetitive workflow steps for digital artists.
Starting with Blender and r/blender, the goal is to expand across DCC tools (Houdini, Maya, Cinema 4D, etc.) and artist communities — automatically surfacing pain points and shipping targeted solutions wherever artists are struggling.
| DCC | Plugin | Description |
|---|---|---|
| Blender | Fluid Domain Auto-Visibility | One-click visibility keyframing for fluid simulation domains |
| Blender | Selective Edge Split | Split panel gap edges without touching render sharps |
| Houdini | Scale COP | Scale, fit, and tile images in Copernicus — letterbox, fill, crop, and tiling in one node |
Tutorials & docs: kleer001.github.io/funkworks
Plugin ideas are sourced from r/blender using a two-stage pipeline:
# 1. Crawl Reddit for pain points (requires .env with REDDIT_USER_AGENT)
python -m src.crawlers.reddit
# 2. Classify raw posts with Claude to find plugin opportunities
python -m src.digest.agent data/raw/<raw_file>.json data/digests/<output>.jsonOutput lands in data/digests/ as JSON files with classified opportunities.
pip install -r requirements.txt
cp .env.example .env
# Edit .env — set REDDIT_USER_AGENT=funkworks/0.1 by u/YOUR_USERNAMEpytestBlender:
- Write the addon:
plugins/blender/src/[name].py - Copy
plugins/blender/_template/toplugins/blender/docs/[name]/ - Fill in
README.md,listing.md, andannounce.md - Add a row to the plugins table above and an entry to
docs/index.md
Houdini:
- Write the build script:
plugins/houdini/src/build_[name].py - Compile the HDA:
hython plugins/houdini/src/build_[name].py - Copy
plugins/houdini/_template/toplugins/houdini/docs/[name]/ - Fill in
README.md,listing.md, andannounce.md - Add a row to the plugins table above and an entry to
docs/index.md
