How to use the kni content builder with the mgcb-editor? #1876
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aCCrab
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Content Pipeline
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The KNI sdk comes with it's own PipelineEditor. If you want to also edit the .mgcb with mgcb-editor you can simply edit |
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Hi, I wonder if I have missed an installation step to use the mgcb-editor, because I can't seem to make it work.
Here's what I have done:
mgcb-editor-windows.exe \Content\Content.mgcbBut a pop up tells me :
I guess it's because it's only the monogame content builder and not the kni content builder. Thus, I tried building content directly with
'C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe' /build:<resource>which seems to work but also seems overly complicated and I would prefer using the GUI editor.So, is it possible to use the mgcb-editor with the kni content builder, and if so, could you tell me how please?
Thank you!
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