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Happy for you to take and use the guts of SendspinLite if it helps at all. The protocol is implemented via a JNI bridge to the official c++ implementation of Sendspin.

There are still a few bugs around audio starvation that can happen on some devices, I think that is merely some locking/sync problems between the audio playout and bridge, but I'm not 100% sure yet. It could also be some brief network blip too.

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@pantherale0
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Answer selected by knoop7
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