ECHO Launcher v1.1.2
ECHO Launcher v1.1.2
Player-first modpack install fix across launcher and catalog truth.
Hotfix refresh
- Replaced stale Native Loader SHA-1/size pins with the published RC1 loader bytes:
4bc8120a8c554d07d1795e33e057e571c193171c,1,120,889bytes. - Self-heals ECHO-managed bootstrap-only
neoforge-*version metadata by rewriting real NeoForge classpath metadata during Minecraft Launcher handoff. - Extends the packaged all-modpacks smoke to inject stale NeoForge bootstrap metadata before handoff and fail if it ever blocks Primary Action again.
- Refreshed Release Index evidence at
knoxhack/ECHO-Release-Index@7f6a6b1after the validated all-pack run.
Fixed
- Unlocks all official modpack cards through approved Release Index entries for Ashfall, Sky Relay, Galactic Survey, Openlands, and Arcana Division editions.
- Normalizes legacy manifests that omitted
moduleRequirements, so Ashfall NeoForge/Standalone no longer crash with missing module requirement errors. - Resolves ranged module requirements like
>=1.0.0to concrete published ECHO-Modules artifacts and records exact install paths for repair/readiness. - Allows zip-backed packs such as Openlands to keep bundled protocol files while filling only missing module files.
- Keeps Library/Home action state tied to exact selected-pack installability, with no global fake install/update button.
Validation
npm.cmd run test— 224 passed.npm.cmd run lint.npm.cmd run build.npm.cmd run perf:budget.npm.cmd run test:e2e:release-index.npm.cmd run test:e2e:all-modpacks-electron-install— 15/15 official packs passed with real packaged Electron installs and launch-route verification.npm.cmd run package:win— installer, blockmap, andlatest.ymlrebuilt.