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Matthew Steedman edited this page Nov 21, 2015 · 11 revisions

Movement

The movements of chess pieces can be generally described by this formula:

a(m/n)

Where m is the distance 'leaped' on one axis and n is the distance 'leaped' on the other, and a is the number possible leaps performed in a single ply in one direction. If the letter 'n' is given for any number it denotes unlimited.

The standard chess pieces can therefore be described with this notation as such:

Piece Movement
Knight 1(1/2)
Bishop n(1/1)
Rook n(1/0)

Where a value of n for a represents an infinite number of moves. Pieces can combine movement types as well:

Piece Movement
Queen n(1/1), n(1/0)
King 1(1/1), 1(1/0)

Where combined movement types are separated by a comma. Some pieces have special conditions attached to their movements:

  • i - May only be made on the initial move.
  • c - May only be made on a capture.
  • o - May not be used for a capture.

Additionally, some moves are restricted by direction:

  • > - May only move forwards.
  • < - May only move backwards.
  • = - May only move sideways.

Thus the Pawn, being the most complicated standard piece, can be described as such:

Piece Movement
Pawn o>1(1/0), oi>2(1/0), c>1(1/1)

Capturing

Every piece in standard chess captures opponent pieces by landing on them. This is limited, however, and there are other types of captures we would like to use:

  • default - Captures piece by landing on it.
  • locust - Captures piece by leaping over it.
  • gun - Captures piece from a distance, without moving from its original position.
  • bomb - Captures all adjacent pieces when activated, including itself.

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