This version release is on account of the following "it actually does
things" improvements:
* Infrastructure:
* Implemented `Universe` type which holds all should-be-persistent
game state and arbitrary graph references. (Still undecided on
whether this should turn into entity-component-system.)
* Increased speed of raycasting.
* Web client:
* Added texturing for detail on recursive blocks.
* You can click on blocks to remove them (but not to add them).
* The keyboard focus defaults to where it will actually do things,
rather than you having to click on the canvas.