Alien Invasion is a fully playable 2D arcade-style shooting game built using Python and Pygame, where a rocket ship defends against an invading fleet of aliens.
This is a hands-on game development project designed to strengthen Python fundamentals while exploring how real-world game systems are structured. Beyond just gameplay, the project focuses on building a clean, modular, and scalable architecture.
The game involves controlling a spaceship, shooting down waves of aliens, surviving increasing difficulty levels, and tracking score, level, and remaining lives.
- Game state management using flags to control gameplay flow
- Modular architecture for scalability and maintainability
- Object lifecycle management (e.g., removing off-screen bullets)
- Refactoring practices for improved code clarity
- Event-driven programming for real-time interaction
- Collision detection between game entities
This project was developed as part of a self-driven effort to explore Python through real-world, project-based learning.