original repo: https://github.com/DK-Jang/motion_puzzle
original paper:
Jang, Deok-Kyeong, Soomin Park, and Sung-Hee Lee. "Motion Puzzle: Arbitrary Motion Style Transfer by Body Part." ACM Transactions on Graphics (TOG) (2022).
This repo implemented motion puzzle runtime environment based on paper's guideline.
Used Unity's socket IO because Barakuda doesn't provide Einsum We achieved 30FPS on unity's runtime environment.
