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・ギター3Dデータをコミット対象から除外 .gitignore ・プレイヤーオブジェクト、楽器オブジェクトの調整 Assets\Scenes\02_Stage001.unity ・キャラクターの操作制御スクリプトのクリーンアップ Assets\Scripts\ScCharacterController.cs ・定数クラスにユニティちゃんオブジェクト名を追加 Assets\Scripts\Commons\CsNormalLevelDesignOfCommon.cs ・Cinemachineを追加 Packages\manifest.json Packages\packages-lock.json ・楽器の位置調整制御スクリプトを作成 Assets\Scripts\ScHoldInstrument.cs ・TransformBeanのBeanを作成 Assets\Scripts\Beans\CsTransformBean.cs
・プレイヤー移動アニメーションを調整 Assets\Animations\PlayerAnimatorController.controller ・演奏トリガーの配置やその他のオブジェクト調整 Assets\Scenes\02_Stage001.unity ・カメラの視点に合わせてキャラクターの移動方向を調整 Assets\Scripts\ScCharacterController.cs ・RスティックのInputManager定義名を追加 Assets\Scripts\Commons\CsNormalLevelDesignOfCommon.cs ・InputManagerにRスティックの入力情報を追加してAxis系の入力範囲を調整 ProjectSettings\InputManager.asset ・カメラ操作スクリプトを作成 Assets\Scripts\ScCameraWork.cs ・FPS視点切り替えのスクリプトを作成 Assets\Scripts\ScFPSCController.cs ・触れるとFPS視点へ切り替えるトリガーオブジェクトに対するスクリプトを作成 Assets\Scripts\ScPlayedTrigger.cs
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