Currently the window that is last in the top_windows list is chosen, if there are multiple values in that list, it's likely we will crash out.
Either we find a new, better method than the current implementation, or we check all eligible windows in the list for the game, instead of just the last.
Currently the window that is last in the
top_windowslist is chosen, if there are multiple values in that list, it's likely we will crash out.Either we find a new, better method than the current implementation, or we check all eligible windows in the list for the game, instead of just the last.