Fix race condition in script reload causing null pointer crash #1031
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When pressing 'apply' to reload a script, the code had a thread-safety issue: multiple threads were executing Lua operations on the same lua_State concurrently without proper synchronization.
The race condition occurred because:
The fix moves the ScopedLock acquisition to the very beginning of loadScript(), ensuring ALL Lua operations are serialized:
This prevents any concurrent Lua state access. The tradeoff is a brief audio dropout during script reload, which is acceptable for this operation.
Fixes crash: Access violation reading location 0x0000000000000000 in DSPScriptPosition::_bar() and DSPScriptPosition::_beat()
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