Flashback 1.1.2
Flashback 1.1.2
Fixes the Counter-Strike 2 recording problem (#3): Instant Replay clips could freeze for about a second under heavy GPU load.
The hardware capture pump ran the frame pacing, the BGRA→NV12 conversion and the encoder submission on a single thread. When a fullscreen game saturated the GPU, that thread would block for hundreds of milliseconds, stalling the constant-framerate cadence and dropping roughly a second of the ring buffer during the emergency resync.
This release splits the pump into two threads: a clock-driven pacing thread that never touches the GPU, and a dedicated encoder worker that handles the conversion and encoder submission. GPU stalls are now absorbed as queue latency in the BGRA ring instead of surfacing as dropped frames, and a per-slot sequence counter discards stale frames when the ring recycles under sustained load. The capture device also runs at a higher GPU thread priority.
Install
Download Flashback_1.1.2_x64-setup.exe and run it (or use the .msi).