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Duplicated Reality

This project contains a minimal working example of Duplicated Reality.

The concept of Duplicated Reality is to show a duplicated real-time representation of the real world in Augmented Reality. A 3D space, defined by a region of interest, can then be moved around and scaled dynamically. Refer to our publication to see how we applied this concept to co-located mixed-reality collaboration.

Real-time Duplication of Point cloud

Dynamic Interactions

Scaling Up and down

Requirements

  • Kinect4Azure Camera
  • Tested with Unity 2022.3.5f1

Project Setup

Copy .dlls of the Kinect4Azure SDK into the "Assets/Kinect4Azure/Plugins" folder. One source for the SDK can be found here: rfilkov

The final directory containing the Kinect4Azure SDK should contain these dlls:

Running the Example

An example scene is located at "Assets/Example/DuplicatedReality_SampleScene.unity".\


Cite us!

@article{yu2022duplicated,
  title={Duplicated Reality for Co-located Augmented Reality Collaboration},
  author={Yu, Kevin and Eck, Ulrich and Pankratz, Frieder and Lazarovici, Marc and Wilhelm, Dirk and Navab, Nassir},
  journal={IEEE Transactions on Visualization \& Computer Graphics},
  number={01},
  pages={1--1},
  year={2022},
  publisher={IEEE Computer Society}
}

About

A minimal example of Duplicated Reality with the Kinect4Azure camera, based on the paper of "Duplicated Reality for Co-located Augmented Reality Collaboration".

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