- MSc Computer Science · Georgia Institute of Technology
- MA Art History · Ben-Gurion University
- MA Celtic Studies · University of Wales Trinity Saint David
- BA Economics · Ben-Gurion University
- BSc Computer Science · University of London
I research AI. I research with AI. I research alongside it and, occasionally, with great pleasure, completely without it.
I make art and study it. I build games from the bones of history and literature. I create worlds — on screen, on page, and in practice. Somewhere between machine learning, brushstroke analysis, Celtic mythology, and economic logic, there is a pattern. I am here to find it, and then build everything around it.
Off-screen: horseback, armor, or both, and more but will elaborate later.
Georgia Tech · AI for Robotics & Quantum Computing
Institution policy means nothing leaves the classroom. The knowledge does though — watch what it becomes.
Newsletter — infrastructure in development. Not yet live. Stay close.
Chess is a great game. I simply prefer the one that predates it by a thousand years.
Hnefatafl — the Viking war game. Asymmetric, ancient, and almost forgotten.
You command the attackers (rose ◆) against an AI defending the King.
Surround the King on all four sides to win. The AI responds within ~30 seconds.
How to play:
- Click → Make your move
- Edit the Issue title to your move — e.g.
Move: f1-f5- Submit — the board updates automatically, the AI replies in the Issue comment
- Come back and make your next move
Columns a–k left to right · Rows 1–11 top to bottom · Start a new game
The research, the games, the worlds in progress — they run on focus, code,
and a frankly alarming volume of tea.
Sponsor the next build. It's tax-deductible in the sense that it makes you feel good.
Every sponsor contributes to something genuinely unusual.



