A simple 2D dodge game built in Godot using GDScript to learn core gameplay loops, UI, and polish.
- Avoid falling enemies
- Score increases over time
- Enemy spawn rate increases as you survive longer
- Game ends on collision
- Open the project in Godot 4.x
- Run
Main.tscn
- Arrow keys / WASD: Move
Learn the basics of:
- Godot scenes and nodes
- Collision layers and masks
- Player movement and enemy spawning
- Scoring, difficulty ramping, and basic UI polish