A Binding of Isaac-style roguelike where killing enemies drops shards you can burn for power — but power makes everything harder.
Kill Enemies → Collect Shards → Convert to Volatility → Get Stronger + Enemies Get Harder
The tension: Volatility buffs your damage, fire rate, and speed — but also buffs enemies. And it decays over time unless you keep killing. Risk vs reward, every room.
| Input | Action |
|---|---|
| WASD | Move |
| Arrow Keys | Shoot (4-direction) |
| Space (hold) | Convert shards → Volatility |
Target: 4 months @ 10 hrs/week → shippable V1 on itch.io
See docs/VOLATILITY_GDD.md for the full design spec.
See docs/VOLATILITY_BACKLOG.md for the milestone plan.
- Engine: Godot 4
- Language: GDScript
- Style: 2D top-down, room-based
Built by Jake with the Game Dev Council (AI agents: Designer, Architect, Builder, Tester).
Work in progress. Not yet playable.