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⚡ Volatility

A Binding of Isaac-style roguelike where killing enemies drops shards you can burn for power — but power makes everything harder.

Core Loop

Kill Enemies → Collect Shards → Convert to Volatility → Get Stronger + Enemies Get Harder

The tension: Volatility buffs your damage, fire rate, and speed — but also buffs enemies. And it decays over time unless you keep killing. Risk vs reward, every room.

Controls

Input Action
WASD Move
Arrow Keys Shoot (4-direction)
Space (hold) Convert shards → Volatility

Project Status

Target: 4 months @ 10 hrs/week → shippable V1 on itch.io

See docs/VOLATILITY_GDD.md for the full design spec. See docs/VOLATILITY_BACKLOG.md for the milestone plan.

Tech

  • Engine: Godot 4
  • Language: GDScript
  • Style: 2D top-down, room-based

Development

Built by Jake with the Game Dev Council (AI agents: Designer, Architect, Builder, Tester).


Work in progress. Not yet playable.

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Volatility - A Binding of Isaac-style roguelike with risk/reward volatility mechanics

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