-
Notifications
You must be signed in to change notification settings - Fork 18
Update CrystalAura mechanics and rotation update #101
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- Collect damage data once and use that for comparison etc - Use actual game checks for valid placements - Added InteractionSettings - Added RotationSettings
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This pull request introduces multiple improvements and fixes to CrystalAura mechanics and related systems. It includes a rewrite of the CrystalAura logic for better accuracy in placement and targeting, incorporating game checks for valid interactions. New settings for rotations and interactions have been added to enhance configurability. Refactors have been applied to FakePlayer functionality, the handling of timers, and blueprint propagation for improved code readability and performance.
Key changes:
RotationSettingsandInteractionSettingsfor flexibility.These updates improve overall stability and optimize the combat module's