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This pull request introduces multiple improvements and fixes to CrystalAura mechanics and related systems. It includes a rewrite of the CrystalAura logic for better accuracy in placement and targeting, incorporating game checks for valid interactions. New settings for rotations and interactions have been added to enhance configurability. Refactors have been applied to FakePlayer functionality, the handling of timers, and blueprint propagation for improved code readability and performance.

Key changes:

  • Rework of CrystalAura with accurate placement calculations.
  • Introduction of RotationSettings and InteractionSettings for flexibility.
  • Fixes to BuildTask timing issues and pathing accuracy.
  • Improvements in targeting logic and dynamic range adjustments.
  • Cleanup of unused and outdated code for better maintainability.

These updates improve overall stability and optimize the combat module's

@github-actions github-actions bot added the triage Requires labelling or review label Feb 8, 2025
@Avanatiker Avanatiker merged commit 3eb57a7 into master Feb 8, 2025
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@Avanatiker Avanatiker deleted the feature/combat branch August 9, 2025 17:00
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4 participants