-
Notifications
You must be signed in to change notification settings - Fork 18
[1.20.4] Ref: Various GL optimization #63
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Avanatiker
approved these changes
Aug 25, 2024
common/src/main/kotlin/com/lambda/module/modules/client/RenderSettings.kt
Outdated
Show resolved
Hide resolved
Member
|
Very cool |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This pull request utilize few techniques to speed up the initial loading process by:
The game now launches 2x to 3x faster
Additionally, with the new reflections utilities, all reflections logging can be displayed at the top of the console, preventing it from flooding our initial logging.
)
However, this comes with the trade-off of excluding measureTimeMillisecond in each phase, except the final one
(Personally, I prefer it this way
This pull request also add Blade's game loop event
Please test this pr before merging