Improvements to rendering & event processing#42
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…ing issue with vulkan, and some other minor fixes.
…ved structs and reorganize code.
…he operations to any size using Vectors for storage
…atrices to push_constants examples.
… commands & push constant implementation for the new demo.
… implementations.
…ation inside of mesh.
…se in the render pipeline.
…rtex attributes & mesh into demo.
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buffer.rsto allocate memory on the GPU.mesh.rsto create/load 3D objects on the GPU.lambda-platformfor improving rebuild times.lambda-platform) to only be accessible within the crate.