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Added experimental dear-imgui-bevy support for Bevy 0.19.0-rc.2, including primary-window overlays, docking, WGPU rendering, Bevy texture interop, and preview-grade native multi-viewport support.
Added Bevy examples that cover a minimal overlay, plugin-style app integration, a docked game-engine editor surface, and ecosystem demos for ImPlot, ImNodes, and ImGuizmo.
cargo run -p dear-imgui-bevy --features render --example bevy_plot_controls
Screenshots
Fixed
dear-imgui-bevy now ensures window swapchain images are touched before present, avoiding Vulkan validation errors when Bevy performs an initial or warmup present.
Existing renderer backend multi-viewport paths are safer when multiple backends or contexts are involved: WGPU and Ash now ignore foreign RendererUserData pointers, and Glow clears renderer-owned multi-viewport state when a renderer is destroyed.
Glow texture updates now reuse the GL texture already registered for an existing TextureId and apply the same RGBA expansion path for Alpha8 uploads.