Releases
v2.6.0
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Additions
Node#connected getter to determine if the node is currently connected to the WebSocket
Connection#backoff to allow more customizable backoff strategies
Node#upgrade event, forwarded from the WebSocket with the HTTP request has been upgraded
Player Status.UNKNOWN to handle any future player statuses that may be added
Support for the websocketClosed player event (status is set to ENDED)
New enums for many player method options (PlayerOptions, EqualizerBand, JoinOptions)
Voice servers are now preserved in memory, allowing Player#moveTo to be used as intended
Fixes
Disconnected nodes will no longer attempt to send a destroy packet to Lavalink
Player#moveTo can now be used with the preservation of voice server state
New player events are now properly applied to UNKNOWN status rather than stuck
Tooling
Switch away from Gulp and rely on tsc for compilation
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