Game concept shuffler.
Two games x three mechanic tags -> AI-generated one-page game design doc + concept art, in ~30 seconds.
-> Try it: modmix.io
Built for indie devs, game design students, and gamers who want to dream up games that should exist but don't yet.
ModMix is a personal creativity tool: platform-neutral, not tied to any engine, storefront, or creation platform.
It is not for generating in-game assets, mods, or playable content.
ModMix produces concepts: game concept brainstorming and design ideation you take elsewhere to actually build.
Drop in 1~2 reference games and three mechanic tags, such as roguelite, deck-building, or time-loop.
ModMix returns:
- Concept -- title + one-line elevator pitch
- System -- core loop + signature mechanic
- Scope -- solo-dev / small-team / studio realistic boundaries
- Hook -- why a player would tell their friends
- Concept art -- single-frame illustration in retro 90s game cover style
One page.
3040 seconds.
~$0.04 per generation.
Next.js 15. TypeScript. Anthropic Claude Sonnet 4.6 structured output. fal.ai Flux schnell. Upstash Redis rate limit. Sentry. Vercel.
This repo is a 3-weekend MVP build (2026-04-18 -> 2026-05-09).
See CLAUDE.md
for project context,
sprint structure,
and conventions.
App source lives under web/.
cd web
bun install
cp .env.example .env.local # then fill in keys
bun devRequired env vars:
ANTHROPIC_API_KEY,
FAL_API_KEY,
UPSTASH_REDIS_REST_URL,
UPSTASH_REDIS_REST_TOKEN,
NEXT_PUBLIC_SENTRY_DSN,
SENTRY_AUTH_TOKEN,
NEXT_PUBLIC_SITE_URL.
Live since 2026-04-25.
v0.1 -- initial public launch.
v0.2 backlog tracked in 04 Backlog/.
MIT -- see LICENSE.
Fork freely.