Skip to content

@JimSimons-UH JimSimons-UH released this Jun 8, 2021

Version 3.7.11

  • Adds Support for new "ScreenTop" Tracking Mode: Compatible with 4.9+ Services. This is a feature preview only.
  • Tracking mode APIs and notifications now replace Policy flag APIs and notifications
  • Fixed: Failure to compile in UE 4.26.x
  • Fixed: Pinch and grab events both received on grab (grab now overrides pinch)
  • Fixed: Hands tracked/not tracked notifications events being fired even when no change has occurred
  • Fixed: Hands not tracked when run in Stand Alone mode from the editor
  • Fixed: Intermittent crashes when using body state animation instance based blueprints in editor
  • Fixed: Right pinch leap component event not sent
  • Removed 32bit Leap DLL and 32bit support.
  • Fixed: Live Link hand bone positions are incorrect (spread out in space)
  • This version will still re-compile and run with UE 4.25.x
  • Fixed missing LeapC.dll in packaged LeapMotion.zip

Use of the Leap Motion SDK is subject to the terms of the Leap Motion SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.

Assets 3
May 26, 2021
Merge pull request #81 from JimSimons-UH/Remove32bitSupport
Remove32bit support + hand visibility

@MaxPalmer-UH MaxPalmer-UH released this Dec 3, 2020

Update to get plug working with Unreal 4.25.
From the changelog.md file:

Version 3.6.0

  1. Now supports Unreal 4.25. Tracking tested for HMD based hand tracking. However, desktop mode hand tracking still has some bugs/performance issues.
  2. Improved performance/stability (due to LeapC.dll change / use of the FastTrack Animation System for Hands).
  3. Non-frame based gesture detection system introduced (this reduces the frequency of grabs/pinches dropping out by giving it a buffer time). The old frame based system is still supported through a UI option.
  4. Removed some unsupported platforms.
  5. Fixed a bug that forced desktop mode when vr headset is attached.
  6. Fixed freeing of device property before it is read causing invalid serials/devices.
  7. Fixed a bug where HMDPositionOffset and HMDRotationOffset settings for a Vive were being applied to all SteamVR headsets (Valve Index, Varjo, etc), if the value were set to zero - UNREAL-64
  8. Fixed bad event usage example.
  9. Updated hand colliders to be more accurate (now mesh based).
  10. Resolved an issue where performance would decrease after a leap was unplugged/replugged.
  11. Fixed a bug where the HMDPositionOffset was being applied twice, and at different scales. Should be in leap units - mm (UNREAL-63)
    Copyright © 2012-2020 Ultraleap Ltd. All rights reserved.

Use of the Leap Motion SDK is subject to the terms of the Leap Motion SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.

Assets 2
Nov 24, 2020
Tagging point for verification report.

@getnamo getnamo released this Sep 12, 2019

Changes

Assets 3
Pre-release

@getnamo getnamo released this Jun 3, 2019

Changes

Warning, Experimental! Do not use this release if you're only using a standard one-device setup.

Assets 3
Pre-release
Pre-release

@getnamo getnamo released this May 21, 2019

Changes

  • Preliminary fix for #15
Assets 3
  • v3.3.1
  • 31a2f69
  • Compare
    Choose a tag to compare
    Search for a tag
  • v3.3.1
  • 31a2f69
  • Compare
    Choose a tag to compare
    Search for a tag

@getnamo getnamo released this Apr 3, 2019

Changes

  • Update to Unreal 4.22
  • Compile fixes.
  • Default body state automapping to false. This will allow parenting unsupported skeletons and using manual mapping until #17 is fully fixed.
  • Backport compile 3.3.1 for 4.21 for #24 fix.
Assets 4
Apr 3, 2019
ensure default is on for these assets

@getnamo getnamo released this Jan 28, 2019

Changes

  • Fixes for #12
  • Fixed a potentially unset rotation in editor (could cause a crash)
Assets 3