[Domain] 에이전트 스폰 시스템 및 벽 충돌 슬라이딩 이동 로직 구현 (#15)#112
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Reflect review follow-ups: build the fixture service, keep initial placement in PopulationSpec, and add fixture coverage.
스크립트 부분 약간 다듬었습니다.
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Summary
AgentSpawnSystem 구현: FacilityLayout2D의 spawnZones 데이터를 읽어와 에이전트 엔티티를 자동으로 생성하는 시스템을 구축했습니다.
MovementSystem 및 Wall-Sliding 로직: 에이전트와 벽(Barrier2D) 사이의 충돌을 감지하고, 벽을 타고 매끄럽게 흐르는 슬라이딩 이동 물리 로직을 구현했습니다.
Related Issue
Area
Architecture Check
application -> domain -> engine.src/domain.domainorapplicationdependencies tosrc/engine.src/as the include root.Verification
cmake --preset windows-debugcmake --build --preset build-debugctest --preset test-debugRisks / Follow-up
타임스텝 동기화: 현재 이동 로직에 0.016s 고정 값을 사용 중입니다. 추후 엔진의 step.dt와 연동하여 가변 프레임에서도 일정한 속도를 유지하도록 고도화가 필요합니다.
UI 연동: 엔진 내부 로직 검증은 완료되었으나, 시각적 확인을 위해 현재 작업 중인 UI/렌더링 파이프라인과의 병합 및 테스트가 후속 과제로 남아 있습니다.