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Leland Ede edited this page Jun 3, 2016 · 1 revision

#The CPlusEngine This project was started when I was reading several different books on Game Development and Engine design. I have always had a love for programming game engines and this project is based on several iterations of one of my main collage course design. It take in to use the power of OOP and how we can exploit it to make a more malleable system.

C++ Version

The source code was originally developed with C++98 concepts and after reading books on the enhancements of C++11 it was then modified to support newer features. Some code may still use old C++98 pointers and at some point will be migrated to C++11 pointers.

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