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OpenBVE v1.13.0.0

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@leezer3 leezer3 released this 11 May 10:20
· 474 commits to master since this release

This release contains a major step forwards in graphics capabilities, thanks to Aditiya Afrizal- Shadow effects.

Shadow effects may currently be controlled globally through a new options page.
Please note that results will vary, depending on the way any given route has been constructed, and the lighting setup it uses.

Significant Changes:

  • New: Add shadow effects. (Aditiya Afrizal)
  • New: Allow the clip-distance to be configurable. (Aditiya Afrizal)
  • New: Add the CameraCar animated instruction.
  • New: Handle Intel DVI ADPCM and GSM-610 format WAV files.
  • Change: Assorted improvements to the wavefront object parsers.
  • Change: Set the specular lighting color from the X object parsers.
  • Change: Improved the GL main menu on non-standard DPI.
  • Change: Improved the behaviour of menus when the game window is resized.
  • Change: Aspect value of 0 is also accepted as a 2-aspect R/G signal in CSV files with hacks enabled. (BVE2 accepts this)
  • Change: Implement BVE2 panel.cfg transparency mask- Please see the following errata entry for further details.
  • Compatability: Add UchiboX objects to database.
  • Compatability: Update route patch database.
  • Fix: Bug with BVE5 routes using interpolation in the first block.
  • Fix: Improve handling of some BMP files containing an undeclared color table.
  • Fix: Pressing and holding the R key kept toggling the renderer type indefinitely.
  • Fix: Typo in TE2 exported coupling behaviour.
  • Fix: Route map creation moved to the main GDI Plus lock.
  • Fix: The AI driver could get stuck with extremely close signal / station spacing.