Feat : Behavior Tree로 AIController 제어하기 / Game 종료 조건 설정#10
Merged
Conversation
- PlayerLocationIfSeen 서비스에서 LineOfSightTo 함수 사용하여 시야에 플레이어가 있는지 확인 - Player를 발견했다면 마지막으로 얻은 Player의 Location 위치까지 이동 - Player 추적을 실패하면 5초 대기 후 처음 위치로 되돌아감 - 모든 적을 제거하거나 Player가 제거되면 승/패 UI를 띄움
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
PlayerLocationIfSeen 서비스에서 LineOfSightTo 함수 사용하여 시야에 플레이어가 있는지 확인
Player를 발견했다면 마지막으로 얻은 Player의 Location 위치까지 이동
Player 추적을 실패하면 5초 대기 후 처음 위치로 되돌아감
모든 적을 제거하거나 Player가 제거되면 승/패 UI를 띄움